FINAL — 1st WORKING DRAFT

 

ERES Institute Intelligent Design Instruct Tech Compendium

Empirical Realtime Education System

Created to Produce an New Age Cybernetically Perfect Solution

 

Inspired by

 “One Good”

Start Date: December 4, 2012 — 1st Rev. Finish Date: May 19, 2016

33 Westbury Dr., Bella Vista, Arkansas 72714

info@eresinstitute.org

 

PlayNAC Real TIME Media Instruction Technology establishes a practical resource management system framework needed among social cyberneticists to engineer liberty including ECOIS4USALL garnered through shared knowledge from a Trusted Open Source Cybernetic Game Theory System.

 

Written by Joseph A. Sprute, aka ERES Maestro

 "Empirical Realtime Education System" (2016).
 ERES Institute Open Source Creative Commons Theses.

http://eresinstitute.org/theses/

 

This Dissertation is free as open source by the powers granted ERES Institute through WHAT “is” GOOD and Almighty.


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ACKNOWLEDGEMENTS

 

ERES Institute seeks to define HELP / USE Energy Law as CORE common cause and reason to succeed (energize) individually & collectively (legal ease).

 

In ACCORDANCE with scripture, and in order to divine a meritorious system of Earthly rewards, ERES Institute posits “IT” as Instructive Tech needed to establish “The Bridge” between As–Is and To–Be; fulfillment of a Global Cybernetic Governance System enabling Earth Resource Planning for man’s RT Media kindnesses and weaknesses.

 

Using Game Theory as an “Instrument of Faith” to define questions worthy of existence, and to answer those matters of Great Importance, Foundation Principles are chartered within these pages.

 

To achieve Divinity is to “know” WHAT “is” GOOD as respect for opposition. There is no greater pleasure or pain. Only love releases the chains that bind us without knowing what true prescience is coexistent. Here, “One God” amicably say’s itself with eloquence, understood by all through motion and sound Sentience (e-cubed).

 

hue nam ~ evol

 

 


To Those Concern:

ERES Institute Open Source Empirical Realtime Education System sprung from the notions of “One Great Idea”, and Game Theory whereas “Instruction Technology” helps determine Common-Core agendas regarding what is real in time for humanity as necessary evil worthy of survival on Planet EARTH, including a shared need for Decent Water, Food, Shelter, Work & Love overall and always.

ERES Institute seeks contributors towards “One Great Idea”, whose fulfillment equals a shared Vision for Graceful-EVOLUTION.

The Value of Currency IS represented Empirically through assimilation joining U-N-I-VERSE with Common Sense divided by “¢.02” INPUT. Orchestrated in concert with the proposed CARNIVAL Vacation Economic Systems-system, Meritcology and Paineology defines a Federated COI (Common Cents) Reserve/DESERVE illuminating Dictum with select INPUTs/S/$. Gaming User/GROUP Pedagogy + Emergency Management Best Practices for Vertical Industries, PlayNAC offers “MyWay” shared intellect garnered through AnswerQuestion, “IT”, MyWay USE’s including reasoned logic; TEAR$-IT HELP produces HowWay RT Media UI User-Intelligence “The Systems-system Interface”.

Aggregated Domains ARE:

·         Gunnysack ~ Earthen Home Containers, Communities

·         EarnedPath: Earth 1st Holistic Training Program

·         GiantERP: Earth Resource Planner for Collective Governments

·         SECUIR: Silent Energy Circular Universe Infinite Rotation

·         VERTECA: 4D+ Visual Work/Meeting Space

·         SaleBuilders: Marketing for ERES Institute ET AL

·         ICARA: Insect Catch & Release Apparatus

·         Paineology/Meritcology: Plarsic ~ Art, Music, Science, Culture

·         THOW: Flying/Diving Environ’s ~ Earthships (Communities)

·         Carnival: “One Great Idea”

·         PlayNAC: APP-PARENT

Development NEEDS:

·         Angel Investor: Access To Global University System

·         Service-Relationing

·         Capital

·         Intellect

·         Programming

·         Marketing

·         Communications

·         Human Resource

·         Project/Property Development

·         Program Management

·         Informatics/Infomediation/Governance/Iconographics/Epigenetics


 

CONTENTS

 

Abstract ....................... #

Introduction ....................... #

 

Chapter 1 — Intro to ERES Etymology: Principle Governors ....................... #

 

Chapter 2 — New Age Cybernetics ....................... #

2.1 – Reasoning Matrix ........... #

            2.1.1 – WWWWWH (Bachman Framework) ....................... #

            2.1.2 – SEPLTA (CyberRAVE) ....................... #

            2.1.3 – RPRQAM (ERES) ....................... #

            2.1.4 – EHWABI (PlayNAC) ....................... #

  2.2 – Decision Controllers ....................... #

            2.2.1 – Future Mapping ....................... #

            2.2.2 – Decisioneering ....................... #

            2.2.3 – GiantERP ....................... #

            2.2.4 – EarnedPath ....................... #

            2.2.5 – Gunnysack ....................... #

            2.2.6 – THOW ....................... #

            2.2.7 – SECUIR  ....................... #

            2.2.8 – VERTECA ....................... #

            2.2.9 – SaleBuilders  ....................... #

 

2.3 – Æ Sentient Environment ........... #

            2.3.1 – Cognition ....................... #

            2.3.2 – TEAR$-IT ....................... #

            2.3.3 – AS ....................... #

            2.3.4 – SAAS ....................... #

            2.3.5 – ECOIS4USALL ....................... #

            2.3.6 – HELP ....................... #

            2.3.7 – USE ....................... #

            2.3.8 – Energy ....................... #

            2.3.9 – Law ....................... #

  2.4 – Spiritual Biology ....................... #

            2.4.1 – Entity ....................... #

            2.4.2 – Element  ....................... #

            2.4.3 – Emission ....................... #

            2.4.4 – Confluence ....................... #

            2.4.5 – E-motion  ....................... #

            2.4.6 – Remediation ....................... #

            2.4.7 – Evolution ....................... #

2.5 – Remediation ....................... #

           2.5.1 – Water Food Shelter Work Love ....................... #

           2.5.2 – Poverty ....................... #

           2.5.3 – Corruption ....................... #

           2.5.4 – Ignorance ....................... #

           2.5.5 – Miscreation ....................... #

           2.5.6 – Justice ....................... #

2.6 – Axiomatic Algorithm ....................... #

2.7 – “One” GOOD ....................... #

           2.7.1 – EARTH ....................... #

           2.7.2 – Half-Life ....................... #

           2.7.3 – Energy ....................... #

           2.7.4 – Meritcology ....................... #

           2.7.5 – Paineology ....................... #

 

Chapter 3 — Game Theory ....................... #

3.1 – Sociocybernetics ....................... #

            3.1.1 – Scientific Discovery ....................... #

            3.1.2 – Social Governance ....................... #

            3.1.3 – Natural Order ....................... #

            3.1.4 – Bayesian POLYNETICS ....................... #

            3.1.5 – Environmental Economics ....................... #

            3.1.6 – Extraprenuer ....................... #

            3.1.7 – Green Unions ....................... #

            3.1.8 – CLEAR Transparency ....................... #

3.2 – Bioengineering ....................... #

            3.2.1 - Creation of Amity ....................... #

            3.2.2 – Social Programmatics ....................... #

            3.2.3 – Aura Technology ....................... #

            3.2.4 – Program Tools ....................... #

            3.2.5 – New (RT) Media ....................... #

3.3 – GOOD_$-IT ....................... #

            3.1.1 – HEALTHY HAPPY SAFE SECURE CALM COMFORTABLE . #

            3.3.2 – Security ....................... #

            3.3.3 – C4ISR ....................... #

            3.3.4 – C = R x P / M Formula ....................... #

            3.3.5 – Garnering Intellectual Property ....................... #

            3.3.6 – Community Engineering ....................... #

            3.3.7 – Literal, Figurative, Subjective ....................... #

            3.3.8 – Prescriptive, Proscriptive, Descriptive ....................... #

            3.3.9 – Personal, Public, Private ....................... #

3.4 – Creating Well-Formed Question ....................... #

            3.4.1 – MDCCLXXVI ....................... #

            3.4.2 – Trust ....................... #

            3.4.3– Instructive Tech (IT) ....................... #

            3.4.4 – IT IS CONTEXT ....................... #

3.5 – Plarsic ....................... #

            3.5.1 – Faith ....................... #

            3.5.2 – Art ....................... #

            3.5.3 – Music ....................... #

            3.5.4 – Culture ....................... #

3.6 – Decision Superiority ....................... #

            3.6.1 – Ability ....................... #

            3.62 – Capacity ....................... #

            3.6.3 – Limitations ....................... #

            3.6.4 – IPIDITIS ....................... #

3.7 – PUDDIN’ FORMULA ....................... #

            3.7.1– Continuous Improvement ....................... #

            3.7.2– Content Generation ....................... #

            3.7.3– Truth Determination ....................... #

            3.7.4– Trust Management ....................... #

            3.7.5 – G7 ....................... #

            3.7.6 – IP Garnishment ....................... #

           

Chapter 4 — Play N.A.C. ....................... #

4.1 – ERES System Description ....................... #

            4.1.1 – HowWay ....................... #

                        4.1.1.1 – Realtime Knowledge ....................... #

                        4.1.1.2 – Always On ....................... #

                        4.1.1.3 – AnswerQuestion ....................... #

                        4.1.1.4 – IT ....................... #

                        4.1.1.5 – MyWay ....................... #

                        4.1.1.6 – Pedagogy ....................... #

                        4.1.1.7 – Emergency Management ....................... #

                        4.1.1.8 – Artificial Intelligence ....................... #

                        4.1.1.9 – IS RAEL TECH ....................... #

            4.1.2 – 6 Layer RDF ....................... #

                        4.1.2.1 – Problem ....................... #

                        4.1.2.2 – Purpose ....................... #

                        4.1.2.3 – Security ....................... #

                        4.1.2.4 – Privacy ....................... #

                        4.1.2.5 – NAC ....................... #

                        4.1.2.6 – Interface ....................... #

            4.1.3 – RESCORE ....................... #

                        4.1.3.1 – Megaphics ....................... #

                        4.1.3.2 – Continuous Improvement ....................... #

                        4.1.3.3 – Common Core ....................... #

                        4.1.3.4 – Politice ....................... #

            4.1.4 – Overlay Network ....................... #

                        4.1.4.1 – Common Naming (WWWWWH) ....................... #

                        4.1.4.2 – Topical Domains (SEPLTA) ....................... #

                        4.1.4.3 – Ontology (RPRQAM) ....................... #

                        4.1.4.4 – Name Handlers (EHWABI) ....................... #

            4.1.5 – User/GROUP ....................... #

                        4.1.5.1 – Personal Public Private Policy ....................... #

                        4.1.5.2 – Universal Mobile Telecommunication Systems ......... #

                        4.1.5.3 – Motion / Sound / Voice / Semantics ....................... #

                        4.1.5.4 – Internationalized Digital Libraries ....................... #

                        4.1.5.5 – Proxies ....................... #

                        4.1.5.6 – Digital Democracy  ....................... #

                        4.1.5.7 – Pedagogy ....................... #

                        4.1.5.8 – Emergency Management System ....................... #

                        4.1.5.8.1 – Economics, Disaster Relief & Prevention #

                        4.1.5.9 – Transparency Standards ....................... #

            4.1.6 – Grid ....................... #

                        4.1.6.1 – Naming Schema (UML) ....................... #

                        4.1.6.2 – Data Assurance ....................... #

                        4.1.6.3 – Virtual Commons ....................... #

                        4.1.6.4 – Reference Architecture  ....................... #

                        4.1.6.5 – Cybernetic Lingua Franca  #

                        4.1.6.6 – Computer-to-Human ....................... #

                        4.1.6.7 – Human-to-Computer . ....................... #

4.2 – Attitude & Environment ....................... #

            4.3 – A Common Cybernetic Language ........... #

            4.4 – Technology Integration ........... #

                        4.4.1 – PlayNAC ........... #

4.4.1.1 – Business Intelligence ........... #

4.4.1.2 – Predictive Analytics ........... #

4.4.1.3 – Pedagogy ........... #

4.4.1.4 – Emergency Management ........... #

                        4.4.2 – Community Development ........... #

                                    4.4.2.1 – Process Management ........... #

                        4.4.3 – THOW ........... #

                                    4.4.3.1 – Social Engineering ........... #

                                    4.4.3.2 – Land Water / RV Flight & Dive ........... #

                       4.4.4 – SECUIR ........... # 

                       4.4.5 – Gunnysack ........... # 

4.4.5 – VERTECA ........... # 

Chapter 5 — Value Of Currency ........... #

            5.1 – Ratio ........... #

            5.2 – Dictum ........... #

            5.3 – INPUT ........... #

            5.4 – Federated Reserve/DESERVE ........... #

            5.5 – Knowledge Grid ........... #

 

Chapter 6 — Dictum ........... #

            6.1 – Authority ........... #

            6.2 – Aim(s) ........... #

                        6.2.1 – Reputation ........... #

            6.3 – Bias ........... #

                        6.3.1 – Intent(s) ........... #

                        6.3.2 – Achievements ........... #

                        6.3.3 – History ........... #

            6.4 – Mitigation ........... #

                        6.4.1 – Self ........... #

                        6.4.2 – Family ........... #

                        6.4.3 - Community ........... #

                        6.4.4 – Nation ........... #

                        6.4.5 – Planet ........... #

                        6.4.6 – World ........... #

                        6.4.7 – Universe ........... #

                        6.4.8 – Yin Yang  ........... #

            6.5 – Commerce  ........... #

                       6.5.1 – CARE ........... #

                        6.5.2 – CUSTOM ........... #

                        6.5.3 – CAUSE ........... #

                        6.5.4 – CURRENCY ........... #

            6.6 – Constants ........... #

            6.7 – Defense-In-Depth ........... #

            6.8– Vertical Community Advisory Group ........... #

                        6.8.1 – Common Naming ........... #

                        6.8.2 – Language Handlers ........... #

                        6.6.3 – Privacy Policy ........... #

                        6.8.4 – Digital Certificates ........... #

                        6.8.5 – Technology Processes ........... #

                        6.8.6 – Voice Authentication System ........... #

                        6.8.7 – Intelligence Capabilities ........... #

                        6.8.8 – Global Standards ........... #

                        6.8.9 – Earned Path ........... #

            6.9– Environment ........... #

 

Chapter 7 — INPUT

            7.1 – RT Infomediation (Amicable Numbers) ........... #

            7.2 – Remote Access Virtual Environment ........... #

            7.3 – TETRA (COI Modeling Environ) ........... #

            7.4 – Context (THOW Gunnysack Pedagogy + Emergency Mgmt) . #

            7.5 – instruct_TECH ........... #

            7.6 – aura_TECH ........... #

            7.7 – motion_TECH ........... #

            7.8 – vote_TECH ........... #

            7.9 – purest_FORM ........... #

 

Chapter 8 — Endocrinology ........... #

            8.1 – Insurance ........... #

            8.2 – Assurance ........... #

            8.3 – Actuarials ........... #

            8.4 – Enneagrammatical ........... #

 

Chapter 9— Federated Reserve/DESERVE

            9.1 – Carnival ........... #

            9.2 – APP-PARENT ........... #

            9.3 – “One Great Idea” ........... #

            9.4 – Fractional Reserve Banking ........... #

            9.5 – Non-Punitive Remediation  ........... #

            9.6 – Solid-State  ........... #

 

Chapter 10 — Force Multipliers

            10.1 – Change Management  ........... #

            10.2 – Common Off The Shelf  ........... #

            10.3 – Critical Infrastructure Protection  ........... #

                     10.3.1 – Force Multiplication  ........... #

                     10.3.2 – Bayesian POLYNETICS  ........... #

            10.4 – Lagrange Points  ........... #

            10.5 – Economies of Scale  ........... #

            10.6 – Big Data  ........... #

            10.7 – Assimilation  ........... #

            10.8 – Adaptation  ........... #

 

Chapter 11 — Ecology

            11.1 – Risk Management  ........... #

                        11.1.1 – Qualifying Criteria  ........... #

                        11.1.2 – Critical Path Method  ........... #

                        11.1.3. – Program Evaluation and Review Technique  ........... #

                        11.1.4 – Work Breakdown Structure  ........... #

                        11.1.5 – Monte Carlo  ........... #

                        11.1.6 – Earth Changes  ........... #

                        11.1.7 – Signal Intelligence  ........... #

            11.2 – COI Advisory Groups  ........... #

            11.3 – Insurance Underwriters  ........... #

            11.4 – Communities of Interest  ........... #

            11.5 – Certificate Authorities  ........... #

            11.6 – Data Assurance  ........... #

            11.7 – Economics  ........... #

            11.8 – Sustainability  ........... #

                        11.8.1 – Chemistry  ........... #

                        11.8.2 – Periodics  ........... #

                        11.8.3 – Creation  ........... #

                        11.8.3 – GAAP  ........... #

                        11.8.3 – Transparency: What “is” CLEAR  ........... #

 

Chapter 12 — Metaphysics   ........... #

            12.1 – Scale, Infinity & Sustainable Calculus  ........... #

                        12.1.1 – Adopting What “is” Common  ........... #

            12.2 – Agents and Avatars  ........... #

                        12.2.1 – Heroics and Synchronicity  ........... #

            12.3 – Excellent Skills Engineering  ........... #

                        12.3.1 – Training Programs  ........... #

            12.4 – Personality and the Challenge of Disorder  ........... #

            12.5 – Change Agents  ........... #

            12.6 – Service Levels  ........... #

            12.7 – SOUND Astro-Aeronautics  ........... #

 

Chapter 13 — Epigenesis  ........... #

Chapter 14 — Conclusion  ........... #

 


 

APPENDIX  ........... #

I – Notes  ........... #

II – TERMS  ........... #

III – LIST OF IMAGES, GRAPHS AND CHARTS  ........... #

IV – ABOUT THE AUTHOR  ........... #

V – VIDEOS  ........... #

VI — REFERENCES  ........... #

VII – CREDITS AND CITATIONS  ........... #

VIII – GROUPS & INDIVIDUALS  ........... #

 

 

 

 

 


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Abstract....................... #

Incorporated Industry-Specific RT Media sources present and support social appeals. The goal to produce an "Earned Path" into a Federated Reputation Remediator with qualified social INPUTs relates what is Reserved and/or DESERVED within, by and for Community-of-Interest (COI-centric) development.

Sharing = WIPO x WHO + UNESCO with ARAB Contingencies @CLEAR #WHAT ^IS *Transparent %ALL (HELP USE: e.g. Marked re: Education
ie. Shun-N-“ING”)

The important notes relating moments within constants of Time include Specific and General Relative Spaces (T=C3, who’s Constants are Past, Present & Future).

In this regard, PlayNAC New Age Cybernetics is a practical Online Ecclesiastical Cybernetic Interface engineered with data assimilation policy-latency for process remediation delivery as garnered through “Instruction Technology” (instruct_TECH), thereby relating Dictum, “Social Currency” towards Instructive-Tech programmatics, including APP-PARENT RATING-s/S/$ “Generator (AI), e.g. instruct_TECH re: aura_TECH ie. motion_TECH (vote_TECH) i. purest_FORM ii. future_TECH iii. Tapestry-Coverage (Spacial NODES)


1.      Submission

2.      One Good

3.      Sentience

4.      The Eco-Centric Logic

5.      Paineology

6.      Cooperative Coexistence

7.      Meritcology

8.      Green Unionism

9.      EarnedPath

10.  Resource Management

11.  Digital Democracy

12.  GiantERP (Earth Resource Planning)

13.  Federated Reserve/DESERVE

14.  Environmental Economics

15.  Mark of The Beast

16.  Transparent Accounting

17.  Value Of Currency

18.  Policy Management

19.  Personal-Public-Private Policy

20.  Online Remediator

21.  Global Goverance Directorate

22.  Game Theory

23.  Sharing Ecology


 

IT “is” the essence which defining Space and Time; the Infinite Controller given in “hue-nam” terms for Game Theory Decision Superiority a Human Consciousness of Compassion.

A = Attitude defines Amity, whereas E = Environment creates Energy —>A&E ~ Æ = Love and Nature, or if by Governance, Love of (ALL) Nature Evol... (Scale–able and fits within the Theory of Relativity as “able” response for “How” AWE IS CREATED), and most importantly, it is easy to understand, so it can be replicated; applied "In General". As-Is transparently filters reality in EARTH 1st Planetary TERMS of existence.

The Sentient approach given to ERES PlayNAC Governance Systems-system IS Cybernetics equals Resource times Purpose divided by Method (C=R*P/M). ~ INFORMATION SYSTEM

PlayNAC posits an Overall and Always ON Epistemological approach to How and Why USE associates “Areas Of Interest”. The Enneagrammatical solution-set being considered engineers Media constructs in Real Time in order (Ontologically) to produce accordance with Law, Scripture and Human Designs, given through Almighty conjecture and Divine Intercession of what is “Best”, including those shaded areas of mediocrity.

ERES PlayNAC intelligence products are garnered and distributed in historic terms through Cognitively conceived “Subliminal” messages contained and enamored as HELP USE Elements/S/$ “fueling” Energy Law with PlayNAC TEAR$-IT APP-PARENT User/GROUPs/S/$ INPUT of WHAT “IS” Graceful Evolution.

 

 


 

Introduction ....................... #

 

Computer-to-Human, Human-to-Computer, Governance, New Age, Cybernetics, Love, Evolution, Earth Changes(ing), Citizenry, Response, Able, Capable, Good Mental Attitude, Healthy, Happy, Safe, Secure, Calm, Comfortable, Nice, Likeable, Kindergarten, COAA, User/GROUP, COI, Business Rules, GAAP, Transparency, CLEAR, Vertical Industries, Global Investment Authority, Pedagogy, Emergency Management, Decent Food-Water-Shelter-Work-Love, Self-Family-Community-Nation-Planet-World-Universe, Restorative Orders, Transformation, Reformation, Evolution of Grammar, Rhetoric, Logic, Arithmetic, Geometry, Music, Astronomy, Game (of Life) Theory, Empirical Devices, Registrars & Creditors

 

ERES Human-to-Computer Standard Nomenclature:

@ — Context
# — Definition
^ — Attribute
* — Character
% — Percent
()— APP-PARENT
e.g. — Child
re: — Adult
ie. Family
i. Sustenance
ii. Variety
iii. — Attribute
Note: Generous
Key: Specific
Commentary: Generality

 

 

ERES Economic Sustainability Details

@ C=R*P/M (Cybernetics is Resource times Purpose divided by Method) ~ A=C(ME)² … About Constant Matter Energy, relative to E=MC²
#Gunnysack Communities (Meritcology, PlayNAC)
^TinyHomesOnWheeles (Paineology, EarnedPath)
*GiantERP (SECUIR, VERTECA)
%Vertical-Industry COI: Personal-Public-Private Economies-Of-Scale, Force Multipliers = Common Core “Politice” ~ Non-Punitive Remediation

(RESCORE)
e.g. Polite (Politic)
re: Police (Pardon)
ie. Practice (Prevention)
i. Dictum x INPUT = Federated Reserve/DESERVE (Theology)
ii. Marking Beasts Hand v Head (Science)
iii. Non-Punitive Remediation ("IPIDITIS” Religion)
Note: IOT (Entity Energy)
Key: IOF (Emotion Being)
Commentary: ION (Emit Enlightenment)

 

 

Chapter 1 — Intro to ERES Etymology: Principle Governors.................................... #

 

@Standards
#Customs
^Roles
*Rules
%Rights
(Ontology)
e.g. Language
re: Self
ie. Universe
i. Communities of Interest
ii. Vertical Industry
iii. Trifurcation
Note: Mental Health / Family Amity
Key: Social Order
Commentary: Confession

@Counseling
#RT Media
^Telematics
*Infomediation / Remediation
%Punitive / Non-Punitive Reasoning
(Manifesting CARE CUSTOM CAUSE CURRENCY)
e.g. Common Core Principles
re: Constants
ie. Creation
i. OF/WITH/FOR
ii. WHAT/IS/BEST
iii. Divinity
Note: Currency CREATES Custom
Key: Cause, Care
Commentary: "Decent" Water-Food-Shelter-Work-Love

The Value of Currency –  v.1

One Dollar

Family

Community

Nation

Planet

Individual

Affiliation

Country

Planet

World

C=R*P/M

Sociology

Labour

Education

Freedom

Principal

Interest

Value of a Dollar

Rate

Return

AS IS

Needs

Wants

Needs

Wants

TO BE

Users

Contributors

Contributors

Users

Ratio

Reputation

INPUT

Knowledge

Dictum

Charity

 

 

 

 

Common

 

 

 

 

Currating

 

 

 

 

Dividing

 

 

 

 

Faith Instrument

 

 

 

 

Interest & Annuities

 

 

 

 

Jurisdiction & Law

 

 

 

 

Method

 

 

 

 

Names & Nums

 

 

 

 

Ombudsman

 

 

 

 

Privacy

 

 

 

 

Product

 

 

 

 

Production

 

 

 

 

Resource

 

 

 

 

OF GREAT IMPORTANCE


@Empirics (Smart Agents when to $-"it", v Bow, v Box - "A-CAN/'T")
#Sentence$ (Semantic Cybernetic Linguistics)
^ING (Semiotics Federated Reserve/DESERVE)
*I (Analytics, Dictum x INPUT)
%Another (Protagonist-IC, you)
()Against (Antagonist-IC, ewe)
e.g. For (forces of Nature, Celestial Counter-Intelligence)
re: $-"IT" (Reduced by Envy and Excess, knowing when to stand)
ie. @ (Context For OF Personal-Public-Private)
i. Game Theory (Old Family s/S/$)


 

Chapter 2 — New Age Cybernetics....................... #

@Third-Order Reasoning
#for
^Graceful
*COI
%Evolution
(Humanity)
e.g versus
re: Civilization
ie. EVOL
i. EFIL
ii. LOVE
iii. LIVE
Note: Eternity
Key: Moment
Commentary: NOW

          2.1 – Reasoning Matrix ........... #

          @6 Process Elements
          #Problem-Purpose-Security-Privacy-NAC-Interface
          ^E=MC² <=> A=C(ME)²
          *EA be-gets ae @Æ #Namaste
          %Ubuntu
          (Nirvana)
          e.g. instruct-aura-motion-vote_TECH
          re: purest_FORM         
          ie. future_TECH
          i. Politice Monitor
          ii. Ecologic Dissemination
          iii. Planetary Maintenance
          Note:
          @AI ... Actual Intelligence
          #APP-PARENT ... "bib" data
          ^MERITCOLOGY ... merit + ecology
          *PAINEOLOGY ... study for pain reduction
          %FEDERATED ... Actuary Alliance
          ()RESERVE ... WHAT Is is
          e.g. DESERVE ... Is is IS As-Is
          re: ECOIS4USALL ... Best of All To-Be
          i.e. HELP ... Humble Ego Listen Protect
          i. USE ... United Stating Energy
          ii. ENERGY ... Compassion "is" BEST
          iii. LAW ... the wall preserving all awe
          Note: FAMITY ... Family Amity

                   

2.1.1 – WWWWWH #

                    @Who
                    #What
                    ^Where
                    *When
                    %Why
                    (How)

                    2.1.2 – SEPLTA #

                    @Social
                    #Economic
                    ^Political
                    *Legal
                    %Technical
                    (Administrative)

                    2.1.3 – RPRQAM #

                    @Resource
                    #Purpose
                    ^Reason
                    *Question
                    %Answer
                    (Method)
                    e.g. PlayNAC
                    re: E=MC²
                    ie. Programmatics
                    i. C=R*P/M
                    ii. TEAR$-IT
                    iii. A=C(ME)²
                    Note: cM=M

2.1.4 – EHWABI (PlayNAC) ....................... #

@GiantERP
#THOW
^Gunnysack
*SECUIR
%PlayNAC
(RESCORE)

 

         

2.2 – Decision Controllers ........... #

@Future Mapping
#Game Theory
^GiantERP
*EarnedPath
%Tapestry
 (APP-PARENT)
e.g. COI
re: Community Advisory Groups
ie. Cybernetics Environment/History

2.2.1 – Future Mapping .................................................................... #

 

@Decisioneering

#Intuitive

^Heuristic

*Self-Healing

%Self-Family-Community-Nation-Planet-World-Universe

(Amicable Numbers)

e.g. Internet Communication Technology (ICT)

re: Computer Telephony Integration (CTI)

ie. Artificial Intelligence (“AI”)

i. Semantics

ii. Semiotics

iii. Syntax

Note: Cognition

Key: Pre-Cognition

Commentary: Conscious-Subconscious-Supraconscious Personal-Public-Private Memory

                                                 


 

Basics


@Purpose v Reason / Reason v Purpose
#Yin Yang Young
^Computer-to-Human “Sentience”
*“One Good”
%Bundled Services
()Maternal Model
e.g. Control over existing business ‘rules’
re: Migration path for unstructured data
ie. Capacity for ‘actionable intelligence’
i. Use of best-practice standards & protocols
ii. Adoption of ‘open-source’ taxonomy structure
iii. Customer-centric services that support the developer community
Note: Support for regulatory compliance
Key: Defense-in-Depth Virtual Private Network
Commentary: Namespace identifiers and query attributes:
@Reference structure for ‘well-formed’ data
#Markup language that annotates data for secure computing
^Standards based protocol that provides simple lookup capabilities for web service applications
*Insure semantics associated with XML  

2.2.2 – Decisioneering...................................................................... #

 

@Predictive Analytics

#Biogenetics

^Epigenenics

*Open Source

%Global Investment Authority

(BoD)

e.g. CLEAR oversight

re: GOOD_$-“it”

ie. Synergy, Symbiosis, Enneagram, Vacationeering

Alan Fiske Relational Model

 

 

2.2.3 – GiantERP............................................................................... #

                       

@Earth Resource Planning

#Common Core

^PlayNAC

*Pedagogy

%Emergency

(Management)

 

EARTH RESOURCE PLANNER

Justice Infrastructure Service Mark (JISM) LOGISTICS

PlayNAC

Carrier

Air

Rail

Land

Water

SCORE

Item

 

 

 

 

 

Time

 

 

 

 

 

Weight

 

 

 

 

 

Measure

 

 

 

 

 

Value

 

 

 

 

 

Insurance

 

 

 

 

 

Reliance

 

 

 

 

 

Price

 

 

 

 

 

Guarantee

 

 

 

 

 

 

 

2.2.4 – EarnedPath...................................................................................... #

 

@Meritcology + Paineology = Green UNIONS

#Extraprenuers

^Earthship Communities + THOW x RESCORE = Eco-IS-4usALL

*Federated Reserve/DESERVE

%Critical Path Method (CPM)

(Program Evaluation and Review Technique)

e.g. Work Breakdown Structure (WBS)

re: APP-PARENT

ie. AI

i. TEAR$-IT

ii. PlayNAC

iii. VERTECA

 

2.2.5 – Gunnysack........................................................................................ #

 

@Merit + Ecology

#Federated Deserve

^Green Unions

*Ecology-Based

%Solar-Directed

(Cosmic Environment)

e.g. Continuous Improvement

re: HELP (Humble Ego Listen Protect)

ie. USE (United States Energy)

 


Mind

1.      Science

2.      Conscious

3.      Earth

4.      Natural

5.      Life

6.      Communal Sharing

7.      Earth

8.      Semantic

9.      Adenine

10.  Science

11.  Acronym                                       

 

Body

1.      Attitude

2.      Subconscious

3.      Fire

4.      Supernatural

5.      Between-States

6.      Authority Ranking

7.      Sun

8.      Systemic

12.  Cytosine

13.  Religion

14.  Number

 

Spirit

1.      Context

2.      Unconscious

3.      Wind

4.      Supranatural

5.      The “Undead”

6.      Equality Matching

7.      Moon

8.      Semiotic

9.      Guanine

10.  Philosophy

11.  Color

 

Soul

1.      Existence

2.      Intuition

3.      Water

4.      Unnatural

5.      Purest Form

6.      Market Pricing

7.      Stars

8.      Syntactical

9.      Thymine

10.  Theology

11.  Family


 “Vacationomics” ~/= EarnedPath x GiantERP @Paineology + Meritcology

 

2.3.2 – TEAR$-IT........... #

Time
@Earth
#Sun
^Moon
*Stars
%Permission Infrastructure

 

Entity
@Person, Place, “thing”
#IoT
^Noun becomes Adverb
*Creates “it”

Account
@Industry COI
#Infrastructure
^Product
*Sustenance

Reason
@Purpose
#SELF, FAMILY, COMMUNITY, NATION, PLANET, WORLD,  
        U=N=I~VERSE
^Defines <why> “it”

$UM
@Marriage
#Payment/Garnishment
^HOME PRODUCT
*to be defined
%Packages “it”

Instruct
@Avatar
#Personal-Public-Private

Tech
@AnswerQuestion, IT, MyWay
#4D+
^Presents “it”

Emergency
@HowWay
#“Federated Deserve”

Management
@Instruction Technology
#“Sound/Voice”
^Dictum
*INPUT Controls “it”
%clear required

Human
@Resource Management
#Critical Infrastructure

 

Solution
@HELP USE
#Humble Ego Listen Protect,
^United States Energy               

Provision
@SLA
#Service Level Agreement(s),
^History + Environment Delivers “it”

Supply
@RPRQAT
#Resource
^Purpose
*Reason
%Question
 ()Answer
e.g. Technology

Institute
@Vertical Industry
#Axiomatic Algorithm
^Catalogs “it”

Resource
@SEPLTA
#Social
^Economic
*Political
%Legal
 ()Technical
e.g. Administrative

Energy
WWWWWH
@Who
#What
^Where
*When
%Why
 ()How
e.g. Insures “it”
re: has
ie. OF
i. Signal
ii. Intel
iii. Dictum
Note: Fulcrum x E + A = purest_FORM
KEY: HRE
Commentary: Human Resource Energy

 

2.3.3 – AS 

ET AL

 

2.3.4 – SAAS ...................................................................................... #

 

@Etymology

#Enneagram

^Epistemology

*Acronym

%Grammatical

()Semantic

e.g. Systemic

re: Semiotic

ie. Syntactical

 

2.3.5 – ECOIS4USALL ...................................................................... #

 

@Vacation

#Economics

^Environmental

*Rulings

%HELP

(USE)

 

Earth 1st

 

@GiantERP

#EarnedPath

^Meritcology

*THOW

%Gunnysack

()SECUIR

e.g. Plarsic

 

 

2.3.6 – HELP ...................................................................................... #

 

@Humble

#Ego

^Listen

*Protect

%of

()Energy

e.g. Law

 

2.3.7 – USE ........................................................................................ #

 

@United

#States

^(of)

*Energy

%Common

()Good

e.g. Before-Life to After-Grave

re: Worthy of Description

ie. Of Great Importance

i. (OGI)

 

2.3.8 – Energy ................................................................................... #

 

@FORM/Law

#e.g.

^H.E.L.P.

*(Enneagram)

%re:

()U.S.E.

e.g. (Etymology)

re: Emotion
ie. Word USE
i. Energy
ii. Engulf
iii. Engage
Note: Evoke
Key: Emit
Commentary: Emote (Utterance)

 

2.3.9 – Law  ........................................................................................ #

 

FORM/Energy - e.g. U.S.E. (Etymology) re: H.E.L.P. (Enneagram)

 

 

2.4 – Spiritual Biology ......................................................................................... #

 


@Natural Selection
#Relative Health
^Biological Energy
*Historical Emotion
%True Alchemy
()Infinite Reasoning
e.g. Parable Sentience
re: Literate Cognition
ie. Final Utterance
i. Initial Sound
ii. First Verbalization
iii. Mind Comprehension
Note: Union Distortion
Key: Socio Assimilation
Commentary: Best Remediation
@Media Transference
#Community Accounting
^Global Transparency
*Web Sharing
%Instruction Technology
()Group Participation
e.g. Corporate Captivation
re: Economic Distillation
ie. Public Adoration
i. Contribution Promise
ii. Eco Garnishment
iii. Personal Secularization
Note: Non-Punitive
Key: Best Punishment
Commentary: Literal Kindness


 

2.4.1 – Element ................................................................................. #

 

@Super-Natural

#Natural

^Supra-Natural

*Un-Natural

 

 

2.4.2 – Entity  ..................................................................................... #

 

@Sub-Conscious

#Conscious

^Un-Conscious

 

2.4.3 – Emotion ................................................................................. #

 

@Private

#Personal

^Public

 

2.4.4 – Confluence ........................................................................... #

 

The bringing together of human-to-computer "as" computer-to-human

 

@Megaphics
#Metaphysical Elements
^Big_Data Transparency
*Benign v Malignant Corporate Responsibility
%The FORCE (Ecological Business-Rules: Transparent "is" CLEAR according
          with personality and COI x History + Environment)

 


Ø      Capacitors

Ø      Catalysts

Ø      Cellulosous

Ø      Chrystal Battery

Ø      Chrystal Cells

Ø      Converters

Ø      Distributors

Ø      Earth Air Heat Exchangers

Ø      Economic Feasibility

Ø      Education

Ø      Efficient Applications

Ø      Electrolysis 

Ø      Electrolyzers

Ø      Electronics

Ø      Everchanging Central Plan

Ø      Fission

Ø      Fluxuators

Ø      Fusion[22]

Ø      Generators

Ø      Insulator

Ø      Isolator

Ø      Linear Generators

Ø      Modulators

Ø      Net Present Value (NPV)

Ø      Neurotransmission

Ø      Partical Accellerator

Ø      Partical Decellerator

Ø      Projectors

Ø      Reactors

Ø      Reflectors

Ø      Regulators

Ø      Relays

Ø      Resource Management

Ø      Subsidies

Ø      Synthetics

Ø      Tools for Delivery

Ø      Transistors

Ø      Transmitors

Ø      Turbines

Ø      Voltaics


 

 

2.4.5 – E-motion  ............................................................................... #

 


Ø      Air

Ø      Alcohol

Ø      Algae

Ø      Alum

Ø      Anti-Gravity

Ø      Aquaponics

Ø      Atomic Fission

Ø      Atomic Fussion

Ø      Battery

Ø      Biofuel

Ø      Biogas

Ø      Bloom

Ø      Borax

Ø      Carbon

Ø      Carrot

Ø      Cell

Ø      Centrifical Movement

Ø      Chrystal Cells

Ø      Chrystals

Ø      CO²

Ø      Coal

Ø      Cogeneration

Ø      Color

Ø      Compressed Natural Gas

Ø      Copper

Ø      Corn (Ethanol)

Ø      Darkness

Ø      Deep Water & Earth

Ø      Diesel

Ø      Ego

Ø      Electron

Ø      Emotion

Ø      Epson Salt

Ø      Fire

Ø      Fission (Nuclear)

Ø      Food

Ø      Fossil Fuel

Ø      Fuel Cells (Cubes)

Ø      Fusion

Ø      Garbage (Compost)

Ø      Gasoline

Ø      Geodesic

Ø      Geothermal

Ø      Glass

Ø      Grain

Ø      Grape

Ø      Graphene

Ø      Gravity

Ø      Greenbotics

Ø      Heat (Fire)

Ø      Hemp

Ø      Human (Pedal Power)

Ø      Humanity (Love)

Ø      Hybrid

Ø      Hydro(electro)

Ø      Hydro-Fusion

Ø      Hydrogen (Fuel Cells)

Ø      Inert (Gravitational)

Ø      Ion

Ø      Kerosene

Ø      Kinetic

Ø      Kite (Airborne Wind)

Ø      Large Hadron Collider (LHC)

Ø      Laser

Ø      Levitation

Ø      Light

Ø      Liquid Fluoride Thorium

Ø      Liquid Sodium Concentrators

Ø      Liquified Natural Gas (LNG)

Ø      Magnesium

Ø      Magnetics

Ø      Magnetohydrodynamics MHD

Ø      Matter (E)

Ø      Micro-Organisms

Ø      Microwave

Ø      Mineral (Resource)

Ø      Movement (Rotation)

Ø      Music

Ø      Namaste

Ø      Natural Gas

Ø      Neutron

Ø      Nitrogen

Ø      Nuclear Fission

Ø      Nuclear Fussion

Ø      Nuclear Waste

Ø      Oil

Ø      Organic Cells

Ø      Particle Collider

Ø      Petroleum

Ø      Photo(electric)

Ø      Photovoltaic (Cells/Grid)

Ø      Plant

Ø      Plasma

Ø      Plutonium

Ø      Potatoe

Ø      Proton

Ø      Radiation

 

Ø      Salt

Ø      Salt Water

Ø      Sand

Ø      Sand Cubes

Ø      Sand Glass

Ø      Seaweed

Ø      Sewage (Methane)

Ø      Sewage (Urine/Feces)

Ø      Silicon

Ø      Solar

Ø      Solar-Wind

Ø      Sonar

Ø      Sound

Ø      Source Force ("E") Empirics Fuel Study

Ø      Space Agents (?)

Ø      Spacetime

Ø      Spirit

Ø      Spring

Ø      Stanene

Ø      Steam

Ø      Stored

Ø      Sub-Atomic

Ø      Sugar (Sucrose)

Ø      Sunflowers

Ø      Syngas

Ø      Telepathy

Ø      Thorium

Ø      Tidal[7]

Ø      Trigeneration

Ø      Uranium

Ø      Urine

Ø      Vegetable Oil

Ø      Water

Ø      Wave

Ø      Wind

Ø      Wood


 

2.4.6 – Remediation ................................................................................... #

 

Using what is SOUND, to create Light

 

@emotion + energy = SOUND

#SOUND ~ Emote +/- Emission

^Emote Emission ~ SOUND = "DAB"

*The LAW in SOUND ~/= Discover How

%Good_$IT creates Vertical Technology

()Economies with sustainable scale =/~ Earth 1st

e.g. BoD Global Advisory = Community Governance ~ What is GOOD

re: CLEAR = Transparent ~ APP-PARENT

ie. Actual Intelligence is by Design + Earth 1st = AI

i. Global Tapestry = Space Nodes ~ Noise Finders

ii. Music + Harmony x Taste ~/= Style

iii. Grace + Evolution is Cooperation = Coexistence

Note: Noise + Geometry x Attitude defines Environment

Key: Amicable Numbers x Interior Colors build External Alliances

Commentary: RESPECT x Energy "is" A=C(ME)²

       @Sound emission produces light with Cosmic matter grounding energy
       #constants needed for graceful evolution "is" E=MC²

       ^Yin credits Yang @what is young #peace-filled ^care

 

   

2.4.7 – Evolution .............................................................................................. # 

 

@Creation

#of

^Divinity 

*Ave

%Ego

()Transparent

e.g. AI

re: Trust

ie. Truth

 

2.5 – Remediation

 

Non-Punitive, Restorative/Reparative WHAT is “SOUND”, Meditative Purest/BEST Form(s/S/$), TEAR$-IT, Basis for Law

 

Non-Punitive Remediation "is" Paineology, relating Merit with Ecology (Meritcology) towards Establishment of a Federated Deserve with REASON & PURPOSE using C=R*P/M as Dictum x INPUT Garnishment Theorem towards "One Great Idea" -- User/GROUP Pedagogy + Emergency Management. Discernment of "WHAT IS BEST" relates what IS with IT in term of New World Orders (Intelligent Design Internet Protocol Instruct Technology Information Systems) for Cybernetics and the Computer-To-Human Chasm unifying "PEEPHOLE(R)" Archetype and MACHINE Lexicon ($) 

 


@ERES PlayNAC AI ~ Æ

#IP

^ID

*IT 

%IS

(Empiricals: Game Theory)

e.g. EarthSHIP Communities

re: Tiny Homes On Wheels

ie. Space & Time Continuum


 

 

POLITICE: only kill when it is the choice of the assailant to die, else is lazy. put the "Perp" to work in their associated area(s) of interest and restrict certain punitive "rights" until the matter is resolved. for any death associated, pay family and reimburse COI for their loss @Non-Punitive Remediation

KEY: ERES = EMPIRICAL REALTIME EDUCATION SYSTEM
NOTE: TEAR$-IT = TIME ENERGY ACCOUNT RATE CARE INSTRUCTION TECH
COMMENTARY
: CHOICE REMAINS ~ NATURE & NURTURE

 

           2.5.1 – Water Food Shelter Work Love ......................................... #

 


@Conservation

#HELP/USE

^Energy/Law

*Filter (Purify)

%Measure

()Regulate

e.g. Process

re: Distribute

ie. Share

i. Global “Share” Standards

ii. Global Investment Authority

iii. GiantERP

Note: EarnedPath

Key: Meritcology

Commentary: Paineology


                  

ERES Institute for New Age Cybernetics (RT Media) examines (“The”) chaotic confluences in terms of New World Orders for sustaining what is Worthy as a benefit to Planetary Existence. The context recognizes all things are equal, and every entity has a unique "Best" (whose) value is distinguishable within the framework for CARE CUSTOM CAUSE and CURRENCY.

 

 

           2.5.2 – Poverty .................................................................................. #

 

@Resource

#Purpose

^Reason

*Question

%Answer

()Method (RPRQAM)

e.g. Social

re: Economic

ie. Political

i. Legal

ii. Technical

iii. Digestion

 

2.5.3 – Corruption............................................................................. #

 

@Social Remediation Program

#24+ Hours Behind Bars

^PlayNAC Confessional

*EarnedPath

%GiantERP

()THOW

 

           2.5.4 – Ignorance .............................................................................. #

          

@Thesis v Theses

#Gettier Problem

^Theory v Empirics

*PlayNAC

%Pedagogy + Emergency Management

 

 

2.5.5 – Miscreation............................................................................ #

 

@Market Calculations

#Profit Calculus

^Next-Life

*Waste Management

%GiantERP

()EarnedPath

e.g. before-cradle

re: to

ie. after-grave

i. Global

ii. Governance

iii. PlayNAC

 

           2.5.6 – Justice.................................................................................... #

          

@24+/Hours Behind Bars Social Repair

#Civil Initiation

^EarnedPath

*THOW

%Gunnysack

()Energy/Law

e.g. USE/HELP

re: (Earth 1st)

ie. Cosmology

 

2.6 – Axiomatic Algorithm ....................... #

ASIS BRIDGE TOBE = HowWay AnswerQuestion IT MyWay RT Media User/GROUP Personal-Public-Private RT Media Policy Framework ~ Federated Reserve / DESERVE What is Real GOOD_$-“it”

@EarnedPath
#GiantERP
^SECUIR
*THOW
%Gunnysack
(RESCORE: Pedagogy + Emergency Management
e.g Salebuilders
re: VERTECA
ie. ERES Institute PlayNAC

2.7 – “One” GOOD ....................... #

@Transference
#Infomediation
^Remediation
*Epistemology

           2.7.1 – EARTH ....................... #

Sun Moon Stars “The Heavens” Hell

           2.7.2 – Half-Life ....................... #

@n/N/Ñ/ñ
#Seasons
^Summer
*Winter
%Spring
()Fall

           2.7.3 – Energy ....................... #

Environmental Attitude Measures & Means

@"SEPARATION POLICY" - e.g Religion re: Practice
#Energy = FORM/Law - e.g. H.E.L.P. (Enneagram) re: U.S.E. (Etymology)
^Problem - e.g. Waste re: Misuse
*Epistemology - e.g. History re: Model
%History - e.g. Interpretations re: Epistemology
()Interpretations - e.g. Influences re:History
e.g. Influences - e.g. Semantics re: Interpretations
re: Semantics - e.g. Syntax re: Influences
ie. Syntax - e.g. Descriptors re: Semantics
i. Descriptors - e.g. Name Handlers re: Syntax
ii. Name Handlers - e.g. Force Multipliers re: Descriptors
iii. Force Multipliers - e.g. Lagrange Points re: Name Handlers
Note: Lagrange Points - e.g. Change Management re: Force Multipliers
Key: Change Management - e.g. Construct re: Lagrange Points
Commentary: Construct - e.g. Model re: Change Management
         @Model - e.g. Epistemology re: Construct
          #Solution - e.g. Unification (Game Theory) re: Enneagram (Earned Path)
          ^As-Is (Coupling Trifurcation)
          *personal public private
          %polite police policy
          ()politic practice preview
          e.g. parental
          re: perennial
          ie. premeditate
          i. The BRIDGE (PlayNAC Game Theory)
          ii. Confession Therapy (Ecclesiastical Emission Control)
          iii. Non-Punitive Remediation (Apprentice Pedagogy & Emergency
                    Management Program)
          Note: Construct Digestion (Rescore Framework & Maternal Method)
          Key: Infomediation (Information Communication & Breeder Admonishment)
          Commentary: To-Be (EarnedPath GiantERP)

                    @Attitude & Environment: Who What Where Why Why How
                    #History: Social Economic Political Legal Technical Administrative
                    ^With: Resource Purpose Reason Answer Question Method
                    *Have: Person Place Thing Borrow Rent Own
                    %Has: IOF IOT CTI ICT Yes No IS

 

                    2.7.4 – Meritcology ....................... #

Ecologic Merit x Personal Public Private Contributions

       

2.7.5 – Paineology ....................... #

 

@Scientific Study For Pain Relief


#ICARA
^Insect
*Catch
%Release
()Apparatus
e.g. Scalable
re: Ecologic
ie. Humane

i. Color Physics
ii. Amicable Numbers
iii. Magnetic “SOUND”


 

 

Chapter 3 — Game Theory.................................................................................... #

 


@Competitive/Non-Competitive
#“Share-Ecologics”
^Global
*Environmentally Sustainable
%Spiritual
()
Theological
e.g. Philosophical
re: Psychological
ie. Ecological, and Socio-Scientific
i. Relevant
ii. Adaptive
iii. Principled
Note: Creates Federated Reserve/DESERVE
Key: Pedagogy + Emergency Management
Commentary: Worth Surviving


 

 

3.1 – Sociocybernetics ............................................................................... #

 


@2nd Order Cybernetics
#Rules-Based
^Social-Order
*Compendium
%Epistemology
()Etymological
e.g.
Semantics
re: Enneagrams
ie. Epistemologies
i. Epigenetics


 

 

           

3.1.1 – Scientific Discovery............................................................ #

 

@Medicine
#Holism
^Balance
*Limits
%Scale
()Economies
e.g. Paineology
re: Reparations
ie. First do no harm
i. Do unto others – Golden Rule
ii. Emotion
iii. Energy
Note: Environment
Key: Emissions
Commentaries: Emissaries, Epistemologies, Epigenetics

 

            3.1.2 – Social Governance ............................................................ #

 

ERES proposes a Federated Reserve/DESERVE ~
"The Bridge". COIs in terms of Meritorious Policyholders establishing Advisory Group Rules.

Note: The logistics of a merit-based system fall along syndicalist lines due to the inherited nature of economics, Game Theory as active "ingredient" geared towards Emergency Management using Green Unionism or some facsimile is proposed as top-down insurance through the insurgence of Robotics and the immense need for ecologic careers.

 

         3.1.3 – Natural Order ...................................................................... #

 


@Ontology
#Secrets
^Lies
*Truth
%Labels
()Known
e.g. Unknown
re: Cause
ie. Effect


 

 

3.1.4 – Bayesian POLYNETICS ..................................................... #

 

@Probability
#Inference
^Statistics
*Analysis

 

           

3.1.5 – Environmental Economics ................................................ #

 

@Environment
#Energy
^Element
*Emission
%Emissary
()Emotion

                    3.1.6 – Extraprenuer ........... #

@NGO
#Sponsorships
^Interlooping
*D.I.D.
%Hand v Head
^IPIDITIS
User/GROUP  Pedagogy + Emergency Management: "WHAT IS BEST" relates what IS with IT in term of New World Orders  towards Cybernetics and the Computer-To-Human Chasm unifying "PEEPHOLE(R)S" and MACHINE$ (Internet Protocol Intelligent Design Instruct Technology Information System)

                    @ERES PlayNAC AI ~ Æ
                    #Internet Protocol
                    ^Intelligent Design
                    *Instruction Technology
                    %Information Systems
                    (Game Theory)
                    e.g. EarthSHIP Communities
                    re: Tiny Homes On Wheels
                    ie. Space & Time
                   
Note: TEAR$-IT = TIME ENERGY ACCOUNT RATE CARE
                              INSTRUCTION TECHNOLOGY
                    Key: ERES = EMPIRICAL REALTIME EDUCATION SYSTEM
                    Commentary: CHOICE REMAINS ~ NATURE NURTURE

           

3.1.7 – Green Unions ..................................................................... #

 

@Labor
#Management
^Principals

 

3.1.8 – CLEAR Transparency ........................................................ #

 

@The Mark of The Beast
#Head v Hand
^Electro-Magnetics ~ Sentience (EM=S)

 

3.2 – Bioengineering .................................................................................. #

 


@Spiritual Biology
#Period Table
^Sustaining Ecology
*Physical Capacity
%Optimization
()Minimization
e.g. Scale
re: Economy
ie. Calculus


 

 

COMMUNITY INTEREST GROUP VERTICAL INDUSTRY COUPLING  ECO EGO EMO TRIFURCATION PERSONAL PUBLIC PRIVATE POLICY PRACTICE  POLITIC POLITE PRETENSE PRETEND VARIABLE RATE CONSTRUCTION ASSIMILATION FUTURE MAP COMMON CYBERNETIC LANGUAGE EMPIRIC PLAN LITERAL FIGURATIVE SUBJECTIVE REAL IMAGINED PERCEIVED INSTRUCT TECHNOLOGY SOLUTION HOLISTIC FAITH INSTRUMENT

 

                       

3.2.1 – Creation of Amity .................................................................. #

 

@Love/Evol
# Yin Yang           
^Relativism
*Ego/Intellect
%Mental Health
 ()"Collective Intelligence"
e.g. ERES Theses of One GOOD = New Age Cybernetics
re: Participate in ERES Challenge creating "One Great Idea"
ie. Dictum x INPUT = Federated Reserve/DESERVE ~ PlayNAC ¢.02
i. Federated Reserve/DESERVE
ii. @PlayNAC Pedagogy x Emergency Management
iii. #Game Theorists
Note: ^Common ¢
Key: *Open Source
Commentary: %dependem = Meritcology @Paineologists
          @Remediation
          #Business Rules
          ^Hand v Head
          *Peace ~ A_piece of what matters in context with good_$-“it”
          %Confession

           ()HowWay ~ "MyWay" = AnswerQuestion @IT #Participant(s) willing to HELP USE create "true" valid / everlasting instances of Authoritative Reputation = $1 ~ 100 Common Cents
          e.g. AI #APP-PARENT #Confessionals

          re: $ + IT ~ ICT = CTI @RT_Media #TEAR$-IT

          ie. COI “is” Family

 

            3.2.2 – Social Programmatics ........................................................ #

 

@Human-to-Computer
#Color Value(s)
^Hue-Nam
*Computer-to-Human
%color = placement
()@depends on origination

 

3.2.3 – Aura Technology ....................... #


@Amicable Numbers
#WHAT “is” SOUND
^Color Theory
*IoT

%IoF
()ION
e.g. Chickens
re: Eggs
ie. Empirical
Note: Evidence
Key: COAA
Commentary: RESCORE Kindergarten


 

3.2.4 – Program Tools .................................................................... #

 

1.      Drupal Open Source Content Management System (CMS)

2.      Representational State Transfer (REST)

3.      Ext JS Pure JavaScript Application Framework (Ext JS)

4.      Eclipse Application Program Interface (Eclipse)

5.      Common Name Resolution Protocol (CNRP)

6.      Dublin Core Metadata (Drupal Core)

7.      Extensible Markup Language (XML)

8.      Security Assertion Markup Language (SAML)

9.      DARPA Agent Markup Language (DAML)

10.  YAML Ain’t Markup Language (YAML)

11.  Simple Object Access Protocol (SOAP)

12.  Open Source Grid Architecture (OGSA)

13.  Web Ontology Language (OWL)

14.  Semantic Web Rule Language (SWRL)

15.  Web Service Description Language (WSDL)

16.  Resource Discovery Framework (RDF)

17.  Unified Modeling Language (UML)

18.  Virtual Entity of Relevant Acronyms (VERA)

19.  COI Organizing Social Interest Program

 

                       

3.2.5 – New (RT) Media .................................................................. #

 

CyberRAVE + VERTECA = 4D+

 

3.3 – GOOD_$-IT ......................................................................................... #

 

@Assimilation
#Commandments
^Graceful Evolution

 

            3.1.1 – HEALTHY HAPPY SAFE SECURE CALM COMFORTABLE . #

 

            @Nice

            #Likable

            ^Prayer

            *CREED

 

            3.3.2 – Security ................................................................................ #

 

@Realizing Prayers through creation of Safe Havens
#Healthy, Happy, Safe, Secure, Calm, Comfortable, Nice, Likeable

^Be Careful, Have Fun
*Protect & Serve

 

            3.3.3 – C4ISR ................................................................................... #

 

@Command (CARE)
#Control (CUSTOM)
^Communications (CAUSE)
*Computers (CURRENCY)
%Intelligence (CAPABLE)
()Surveillance (NICE)
e.g. Reconnaissance (LIKABLE)

                   

 

3.3.4 – C = R x P / M Formula  ..............#

@Cybernetics
#Resource
^Purpose
*Method
%Definition
 ()Description
e.g. Deposition
re: Word Instruction
ie. Scale & Control
i. Programmatics
ii. Open Source
iii. Secret
Note: Technology
Key: C4ISR
Commentary: Voice = SOUND

3.3.5 – Garnering Intellectual Property ..............#

@¢.02 INPUT ~ 1% Dictum = $0.98 Federated Deserve
#Representative Tax
^IP/ Intuition
*Thought
%Cognition
 ()Word
e.g. (BIAS)
re: Act (AIM)
ie. Deed (Intent)

 

 

3.3.6 – Community Engineering .................................................... #

 

@WIPO
#UN/UNESCO
^WHO
*Standards
%Civic
()Local-Global
e.g. Internet
re: Sentience
ie. NWO
Note: Chivalry
Key: Earth1st (Maternal Model)
Commentary: Sun “Always On” (Paternal TRUST)
           @IPIDITIS
           #Federated Reserve/DESERVE

 

3.3.7 – Literal, Figurative, Subjective........................................... #

 

@Key Purpose
#Contextualization of/for/by/with
^COI-Interest
*PlayNAC

 

            3.3.8  Prescriptive, Proscriptive, Descriptive ......................... #

 

@Weapon Reason
#Result Application

 

            3.3.9 – Personal, Public, Private ................................................... #

 

Well-Formed Machine Answer Question

           

3.4  Creating Well-Formed Questions .................................................. #

 

@Transmission of Question Answer
#WWWWWH “is” … ____________ ?

^HowWay Open Source Information
*Knowledge
%Wisdom

3.4.1 – MDCCLXXVI ..............#

@Earth
#Sun
^Moon 
*Stars
%Mind
 ()Body
e.g. Spirit
re: Soul
ie. Existence

3.4.2 – Trust ..............#

@Faith
#Belief
^Knowledge
*Empirics

            3.4.3 – Instructive Tech (IT) .......................................................... #

 

@force                                                                 

#detection

^dynamics

*reflection

%variable()

GSD ~ SCMP = SAFE SPACE FLIGHT
Geo-Synchronous Dynamics ~
Strata Composition Measurement Phenomena

 

            3.4.4 – IT IS CONTEXT ................................................................... #

 

Empirical “Real-TIME” Education System

 

3.5 – Plarsic ................................................................................................. #

 

@Music
#Art
^Design

*Architecture
%Culture

()Life

           

3.5.1 – Faith ..................................................................................... #

 

@Principle

#Mind
^Body

*Spirit

%Soul

()Life

e.g. Truth

re: Love

ie. Evolve

i. Humility

ii. compassion

iii. civility

 

           

3.5.2 – Art ......................................................................................... #

 

@Grammar

#Rhetoric

^Logic
*Arithmetic

%Geometry

()Music

e.g. Astronomy

 

            3.5.3 – Music .................................................................................... #

 

@Motion
#Sound
^Emotion
*LAW
%Scale
()Interpretation
e.g. Color
re: Value

 

3.5.4 – Culture ................................................................................. #

 

@History
#Myth
^Fact
*Celebration

 

3.6 – Decision Superiority ......................................................................... #

 


@Paradigm Analysis
#Confession Construct
^Dimensional Reasoning

*Self
%Family
()Community
e.g. Nation
re: Planet
ie. World
i. Universe

ii. HELP USE Energy Law (HUEL)
iii. Common Risk System (CRS)


 

 

            3.6.1 – Ability .................................................................................... #

 

@SEPLTA

#WWWWWH

^RPRQAM

*EHWABI

%@has

()& have

 

            3.6.2 – Capacity ............................................................................... #

 


@Of
#Order
^Wisdom
*Love
%Imagination

()Power
e.g. Will
re: where
ie. with


 

 

            3.6.3 – Limitations ........................................................................... #

 

@Lust
#Gluttony
^Greed
*Sloth
%Wrath
()Envy
e.g. Pride
re: @of
ie. & $-“it”

 

3.6.4 – IPIDITIS ................................................................................ #

 

@Internet-Protocol
#Intelligent-Design
^Instruct_TechUML
*Information Systems-system
%CARE-CUSTOM-CAUSE-CURRENCY
()@jury_COI-APPDEV

 

3.7 – PUDDIN’ FORMULA .......................................................................... #

 

@DRAFT Towards Pedagogical New Age Media & Emergency Management

#Systems-system
^2nd Order Socio-Cybernetics

 

            3.7.1– Continuous Improvement .................................................. #

 

@Business Intelligence
#Predictive Analytics
^Decisioneering

 

            3.7.2– Content Generation ............................................................ #

 

@New Age Cybernetics
#RT Media
^CTI ITC ICT
*Infomediation / Infomediary / Iconographics
%Info
(r/R/are/our)4mation
e.g. Tapestry
re. Carnival
ie. $-“it”

 

            3.7.3– Truth Determination ........................................................... #

 

@Risk Assessment
#Quantitative
^Qualitative
*Descriptive
%Assessment

 

            3.7.4– Trust Management .............................................................. #

 

@Digital Certificates
#Service Level Management
^Actuary Insurance

 

            3.7.5 – G7 ......................................................................................... #

 

Letter Number Represents Trust ~ Truth & Love @EVOL

 

3.7.6 – IP Garnishment ................................................................... #

 

@taxable basis for what is worthy

#what is different

^what is the same

*what has grown

%what has shrunk

()will you undergo transparency?

e.g. will you account for every dime?

Re: will you pretend and agree to confess?

Ie. 1 page AnswerQuestion IT MyWay = Tax ~ Garnishment

i. 5 pages Maximum -- Work to consolidate

 

Chapter 4 — Play N.A.C.............................................................................. #

 

@Internet Protocol
#Socio-Intelligent Designs
^Industrial Signal Wisdom
*Free without Dumb
%Light Wave Sensor

 

4.1 – ERES System Description ................................................................ #

 

@HowWay
#AnswerQuestion
^IT
*MyWay
%Equals
()ERES

 

4.1.1 – HowWay ............................................................................... #

 

@HELP

#USE

^aura_TECH

*Energy

%Law

(AIMS, BIAS, Intent)

e.g. RESOURCE
re: WHO
ie. SOCIAL
i. ENVIRONMENT
ii. APP-PARENT

iii. GameTheory

Note: PlayNAC

Key: *e² RT_Media

Commentary: %Confession (Remediation: instruct_TECH)

@ Fiske's Relational Model Theory & Quadratic Fields in light of Zeta

#It’s in the AIRE, WATER, FIRE & EARTH

^Focus <with> "has" What IS and <why> @HOW

 

The Conscious mind retreats to the Subconscious "thing" (below the surface = subconscious) upon death and is absorbed by the Unconscious "it" (The Ocean) before being reborn to the "AI" (or AIR) @plan ET creates Intuition)

 

 

RESOURCE WHO SOCIAL ENVIRONMENT       

WWWWWH is good RESOURCE = Social Who ENVIRONMENT

WWWWWH is good WHO = Social Resource ENVIRONMENT

WWWWWH is good SOCIAL = Resource Environment WHO

WWWWWH is good ENVIRONMENT = Social Who RESOURCE

 

PURPOSE WHAT ECONOMIC HISTORY

WWWWWH is good PURPOSE = Economic What HISTORY

WWWWWH is good WHAT = Economic Purpose HISTORY

WWWWWH is good ECONOMIC = Purpose History WHAT

WWWWWH is good HISTORY = Economic What PURPOSE

 

REASON WHERE POLITICAL WITH

WWWWWH is good REASON = Political Where WITH

WWWWWH is good WHERE = Political Reason WITH

WWWWWH is good POLITICAL = Reason With WHERE

WWWWWH is good WITH = Political Where REASON

 

QUESTION WHEN LEGAL AIMS

WWWWWH is good Question = Legal When AIMS

WWWWWH is good WHEN = Legal Question AIMS

WWWWWH is good LEGAL = Question Aims WHEN

WWWWWH is good AIMS = Legal When QUESTION

 

ANSWER WHY TECHNICAL BIAS

WWWWWH is good ANSWER = Technical Why BIAS

WWWWWH is good WHY = Technical Answer BIAS

WWWWWH is good TECHNICAL = Answer Bias WHY

WWWWWH is good BIAS = Technical Why ANSWER

 

METHOD HOW ADMINISTRATIVE INTENT

WWWWWH is good METHOD = Administrative How INTENT

WWWWWH is good HOW = Administrative Method INTENT

WWWWWH is good ADMINISTRATIVE = Method Intent HOW

WWWWWH is good INTENT = Administrative How RESOURCE

 

 

              4.1.1.1 – Realtime Knowledge.......................................... #

 

@Receptors

#Reception

^Controllers

 

              4.1.1.2 – Always On ............................................................ #

 

@R

#Earth

^Time

*Shared

%Energy

()Light

e.g. Guidance

 

              4.1.1.3 – AnswerQuestion................................................. #

 

@P
#Fire

^Time

*Shared

%Energy

()Light

e.g. Guidance

 

 

              4.1.1.4 – IT........................................................................... #

 

@C
#Wind
^Time

*Shared

%Energy

()Light

e.g. Guidance

 

 

              4.1.1.5 – MyWay................................................................... #

 

@cM=M
#C=R*P/M
^A=C(ME)²
*Earth
%Fire
()Wind
e.g. Water

 

                              4.1.1.6 – Pedagogy ............................................................ #

 

@ERES
#Empirical Realtime Education System
^Individualized
*Collective

 

4.1.1.7  Emergency Management ................................. #

 

              @HowWay

#AnswerQuestion

^IT

*MyWay

%BEST
()Best
e.g. best CONTEXT

 

              4.1.1.8  Artificial Intelligence.......................................... #

 

@Account Intelligence" = ID * IP / IT + IS (Information Security)
#PlayNAC is "One Great Idea" to help use energy law

^Internet Protocol-Intelligent Design-Instruction Technology-Information System
*Interlooping
%"Faith Instrument"
()DIGITAL RECALL
e.g. Game Theory = the "things" composing life
re: IoT  ($elf)
ie. ION (<eye>)
i. IoF (U-N-I-VERSE)

 

Add Instruction Line

Does ISO 15926 leave open the option to terminate self? if intent = hurt "self" —> then terminate @"it"

https://en.wikipedia.org/wiki/ISO_15926

 

Robotic Insurance master_PLAN

 LIFE is measured against the Energy potential of Living Beings and IT's Half-life Capacity contributing to the Temporal and Spacial Value of Currency given elementary conditions defining IPIDITIS (ie. terms)

 

              4.1.1.9    IS RAEL TECH................................................... #

 

              "IOT IOF ION" = IPIDITIS (SAFE)

 

4.1.2 – 6 Layer RDF ......................................................................... #

 

@Problem

#Purpose

^Security

*Privacy

%NAC
(AnswerQuestion)

e.g. Interface

re: Well-Formed Questions
ie. GiantERP
i. EarnedPath
ii. Meritcology
iii. Paineology
Note: Federated Reserve

Key: DESERVE
Commentary: PlayNAC

             

4.1.2.1 – Problem................................................................ #

 

@HowWay
#AnswerQuestion
^IT
*MyWay
%Earned Path

 

              4.1.2.2 – Purpose ............................................................... #

 

@Privacy
#QuestionAnswer
^Reverse/Propel/Balance “IT”

             

              4.1.2.3 – Security ............................................................... #

 

@Excellence
#PurposeQuestion
^QuestionAnswer
*OffenseDefense

 

              4.1.2.4 – Privacy ................................................................. #

 

@IntelligencePurpose
#ReasonAims
^IntentBias

 

              4.1.2.5 – NAC ...................................................................... #

 

@Security
#AnswerBias

 

              4.1.2.6 – Interface............................................................... #

 

@Nirvana
#New Age Cybernetics (NAC)

 

4.1.3 – RESCORE ........................................................................... #

 

@Politice RESCORE COAA Federated Reserve / DESERVE
#EarnedPath
^Rescue
*CORE (decent water, food, shelter, work, love),
%Pedagogy + Emergency Management
()AI, APP-PARENT
e.g. CLEAR
re: Transparent
ie. WHAT “is” Best
i. Federated Reserve/DESERVE
ii. Politice = Practice Polite Police Politic as Policy FACT
iii. Care, Custom, Cause, Currency

Note: HEALTH

Key: GROWTH

Commentary: MANAGEMENT i. TIME  ii. SACRED iii. MATTER

          @Lexicon for Intra-COMM

          #Word participles define semantic context
          ^offer comfort, else creates syndrome
           *Noun into Adverb ~ Our Way of Life

 

              4.1.3.1  Megaphics ......................................................... #

 

@Big Data
#Metaphysics

^Social Equilibrium

 

              4.1.3.2  Continuous Improvement  ............................... #

 

@Metadata
#biologic
^physiologic
*empirical

%geometric

()Metaphyics

 

 

4.1.3.3  Common Core ................................................... #

 

@Big Data

#Empirics

^Coupling

*Cooperation

%Coexistence

()Future Map Assimilation

e.g. Decisioneering

 

4.1.3.4 – Politice ....................... #

 

@Politice

#Police

^Practice

*Policy

%Politic

4.1.4 – Overlay Network ....................... #

@Works in the Background

#TEAR$-IT

^COAA

*Dictum Recovery

%INPUT Dissemination

()Tapestry

e.g. RT Media

 

 

4.1.4.1 – Common Naming (WWWWWH) ....................... #

 

@Cybernetics

#Language

^UML

*TETRA COI Interface

 

4.1.4.2 – Topical Domains (SEPLTA) ....................... #

 

@Biologic

#Intelligence

 

4.1.4.3 – Ontology (RPRQAM) ....................... #

@Divinity
#Excellence
^UML
*RDF
%URI
()Archetype
e.g. Classification

4.1.4.4 – Name Handlers (EHWABI) ....................... #

 

@Logic

#Privacy

^Reason

*Security



 

 

4.1.5 – User/GROUP ....................................................................... #

 

@Resource

#Purpose

^Question

*Answer

%Method

 

As-Is (Coupling Trifurcation)

 

personal public private

polite police policy

politic practice preview

parental perennial premeditate

 

BRIDGE (PlayNAC Game Theory)

 

Confession Therapy (Ecclesiastical Emission Control)

Non-punitive Remediation (Apprentice Pedagogy & Emergency Management Program)

Construct Digestion (Rescore Framework & Maternal Method)

Infomediation (Information Communication and Paternal Admonishment)

 

To-Be (EarnedPath GiantERP)

 

Environment: Who What Where When Why <with> How

History: Social Economic Political Legal Technical Administrative

With: Resource Purpose Reason Answer Question Method

Have: Person Place Thing Borrow Rent Own

Has: IOF IOT ION DID Yes No IS

 

 

 

4.1.5.1 – Personal Public Private Policy ....................... #

 

@Cybernetics
#Self
^Family
*Community
%Nation
()Planet,
e.g. World
re: Universe
ie. Creation
i. PERSON

Social, Economic, Political, Legal, Technical, Administrative (AE)
ii. PUBLIC

Who, What, Where, When, Why, How (EA)
iii. PRIVATE

Resource, Purpose, Reason, Question, Answer, Method (Æ)
Note: PRACTICE

Environment, History, With, Aims, Bias, Intent (E-ye)

 

 

              4.1.5.2 – Universal Mobile Telecommunication Systems

 

@TEAR$-IT
#APP-PARENT
^COI
*Advisory Counsels

             

              4.1.5.3 Motion / Sound / Voice / Semantics ................. #

 

@Self
#Family
^Community
*Nation
%Planet
()U-N-I-VERSE
e.g. World
re: Universe
ie. Divinity

             

4.1.5.4 – Internationalized Digital Libraries ................... #

 

@Free
#Tax
^Need to know
*Garnishment

 

4.1.5.5 Proxies................................................................. #

 

@Defense-in-Depth
#Offensive Measures
^Defensive Means
*Counter-Intelligence

             

4.1.5.6 – Digital Democracy .............................................. #

 

@Voting
#Principle
^Ecology
*Taxation/ing

 

      4.1.5.7 – Pedagogy ............................................................ #

 

@Individual

#Personalized

^Community-Of-Interest

*Vertical Industry

%ERES

()PlayNAC

 

              4.1.5.8 – Emergency Management System .................... #

 

@Continuous Improvement

#Transparent

^APP-PARENT

*NAC

 

4.1.5.8.1 – Economics, Disaster Relief & Prevention #

 

Meritcology + Paineology = Federated Deserve

 

4.1.5.9 – Transparency Standards................................... #

 

@Hand versus Head

#Marks

^Digital Signatures

*when it relates with technology

%let he/she/it who neglects to do "their" homework beware

()transparency =/~ $IT

e.g. STANDARDS

re: ISO

ie. Lookup

 

4.1.6 – Grid....................................................................................... #

 

@Signals

#Signs

^Nodes

*Tapestry

%Systems-system

 

 

4.1.6.1 – Naming Schema ....................................................... #

 

@User/GROUP

#COI

^UML

*WIPO

%UN

()WHO

e.g. UNESCO

 

4.1.6.2 – Data Assurance ........................................................ #

 

@UN

#UNESCO

^WHO

 

4.1.6.3 – Virtual Commons....................................................... #

 

@Green Union

#ISMs

^ICs

4.1.6.4 – Reference Architecture  ....................... #

@UML
#URI
^VERA
*Common Name
%Internet
()IOT COI
e.g. Ascension

 

 

4.1.6.5 – Cybernetic Lingua Franca  ....................... #

 

@Machine Learning

#AI

^Computer-to-Human

*Human-to-Computer

%Voice

()SOUND

e.g. Noun > Adverb = <eye> Sight

re: Senses

ie. Sentience

 

4.1.6.6 – Computer-to-Human ....................... #

@Inner Ear

#Pineal Gland

^Transmission

*Reception

%Choice

()Act

e.g. Deed

re: Intent

 

4.1.6.7 – Human-to-Computer . ....................... #

 

@Act

#Deed

^Receipt

*Acknowledgement

%Rating

()System

e.g. Continuous

re: Improvement

ie. Termination

 

            4.2 – Attitude & Environment .................................................................... #

 

@EA —> AE (Attitude is a product of Environment)

#Creation

^Divinity

*Theology


()death economics 
e.g. As-Is in need of a bridge =  EA
re: <=>
ie. AE

i. Attitude(s/S/$)

ii. Environment

iii. Hue

Note: Nam

Key: ()ERES

Commentary: Confessional

@COI-Driven

#Law (United Nations)

^Meditative

* Aether

% About  Love (AL)

() Sentience

e.g. Golden Rule

re: Notes

ie. LAW

Note: Habeas Corpus

Key: Æ ~ ó

Commentary: WHAT “is” IS not on purpose overall, but because of a few individuals particularly

 

            4.3 – Cybernetic Language ....................................................................... #

 

@Voice Authentication System

#Trust/RESPECT

^CLEAR

*Transparency

%Telepathy

 

4.4 – Technology Integration..................................................................... #

           

@Systems-system

#1,000 Year Plan

^New Age Cybernetics

 

            4.4.1 – PlayNAC ............................................................................... #

 

@Ecclesiastical Online Confessional

#RT Pedagogy, Non-Punitive

^COI-based

*PurposeReasoned

%PrincipleAdvisories

 

                        4.4.1.1 – Business Intelligence.......................................... #

 

@Critical Infrastructure Protection

#GiantERP

^EarnedPath

*Transparency

%What is CLEAR

()Well-Formed Question/Answers

e.g. Assimilation

 

                       

4.4.1.2 – Predictive Analytics............................................. #

 

Thrive v CRAVE

 

@Parent #Versus

^Breeder

*How

%Way

(EarnedPath)

e.g. GiantERP

re: ERES

ie. NAC

 

4.4.1.3 – Pedagogy............................................................... #

 

@User/GROUP

#APP-PARENT

 

4.4.1.4 – Emergency Management .................................... #

 

@APP-PARENT

#User/GROUP

 

            4.4.2 – Community Development .................................................. #

 

@Earned Path Training Program

#GiantERP

^SECUIR

*THOW

%GUNNYSACK

(VERTECA)

 

                       

4.4.3 – THOW ................................................................................... #

 

@Business Rules

#Digital Identities

^Certificate Management

*Service Level Agreements

%Telephony

(RT Media)

e.g. CTI

                       

                        4.4.3.1 – Social Engineering............................................... #

 

                        @Media

#Technology

^Work

*Safety

%Security

(Comfort)

 

                        4.4.3.2 – Land Water / RV Flight & Dive............................ #

 

                        @Worthy of Description

#Economy of Scale

^Gunnysack

*SECUIR

 

            4.4.4 – SECUIR ................................................................................ #

 

@Silent Energy Circular Universe Infinite Rotation

#HELP USE

 

            4.4.5 – Gunnysack ........................................................................... #

 

@Burlap Earthen Home Containers

#Energy Law

 

           

4.4.6 – VERTECA ............................................................................. #

 

@CyberRAVE

#4D+ Cybernetic Remote Access Virtual Environment

^GiantERP_APP-PARENT

*C4ISR

%Human-to-Computer

()Fulcrum_TECH

e.g. Geo

re: Space

ie. ERES

 

 

Chapter 5 — Value Of Currency ........................................................................... #

 

@Percentage(s)

#Value(s)

^Object(s)

*Universe v SELF

 

5.1 – Ratio................................................................................................ #

 

@WHAT “is”: given

#taken

^awarded

*The Value of Currency

 

5.2 – Dictum ......................................................................................... #

 

@Authoritative Reputation

 

5.3 – INPUT........................................................................................... #

 

@Garnishment

#known

^believed

*thought

%said

()written

e.g. re-searched

 

5.4 – Federated Deserve ................................................................... #

 

@Meritcology

#Paineology

^Digitization

*Sentience

%Award

()GOOD_$-"IT"

e.g. Global Investment Authority (Currency)

re: Planetary Defense (Mission)

ie. Common Core (Purpose)

i. Decent Water, Food, Shelter, Work & Love (Intent)

ii. Cooperation, Coexistence Aims & Bias (Confession)

iii. WHAT "is" Clear (Plan ET)

Note: Answer Question ($)

Key: Transparency (OF "as")

Commentary: APP-PARENT (

@Game Theory)

              #Actual Intelligence (AI)

              ^Non-Punitive Remediation (C=R*P/M)

              *EarnedPath (Effort x Energy + Interest Area)

              %Meritcologist (Paineology x Ecology)

              ()Federated Reserve/DESERVE (Low, Medium, High)

              e.g. GiantERP (Earth Resource Management)

              re: Game Theory (Religious Science)

              ie. PlayNAC, Gunnysack, SECUIR, THOW, SaleBuilders, ICARA
              i. Merit + Ecology (Meritcology)

              ii. Reduction of Pain Overall & Always (Paineology)

              iii. Church of The Great Outdoors (Earth 1st)

 

 

5.5 – Knowledge Grid ......................................................................... #

 

@VPN Grid

#Domains

^Proxies

*Avatars

%Agents

 

Chapter 6 — Authority............................................................................................ #

 

@SELF versus Universe

#UNIVERSE versus Self

 

6.1 – Authority ............................................................................................. #

 

@Dictum

#COI

^COAA/Ego

*Epistemology/Intel

 

6.2 – Aim(s) .................................................................................................. #

 

@Bias

#Intent

^Constitution

*Perception versus Cognition

%Cognition versus Perception

 

6.2.1 – Reputation ........................................................................... #

 

@Aims

#Intent

^Stated

*Unstated

%Constitutional

()Unconstitutional

 

6.3 – Bias ..................................................................................................... #

 

@Intent
#Aims
^Unstated
*Stated
%Unconstitutional
()Constitutional

 

6.3.1 – Intent(s) ............................................................................... #

 

@Aims

#Bias

^“The Law”

*Abide

%Rebel

()Justify (SELF)

e.g. Justification (UNIVERSE)

 

6.3.2 – Achievements...................................................................... #

 

@Merit

#Decency

^Manner(s/S/$)

 

6.3.3 – History................................................................................... #

 

@Past

#Present

^Future

*T3

 

6.4 – Mitigation ............................................................................................ #

 

@Insurance

#Social-Order

^NAC

*Intent(s)

 

 

6.4.1 – Self........................................................................................ #

 

Self v Universe

 

6.4.2 – Family.................................................................................... #

 

Family v Community

 

6.4.3 - Community ........................................................................... #

 

Community v Nation

 

6.4.4 – Nation.................................................................................... #

 

Nation v Planet

 

 

6.4.5 – Planet ................................................................................... #

 

Planet v World

 

6.4.6 – World..................................................................................... #

 

World v Universe

 

6.4.7 – Universe .............................................................................. #

 

Universe v Self

 

6.4.8 – Yin Yang .............................................................................. #

 

 

Palindromes

 

AVID AND BAG Ate BATS Bad BONK Bag BUS But COD Cam DAB Diva DEER Do DEVIL Doc DNA Edit DOG DOOM Flog EMIT Flow ETA Gab EVIL God GAB Gut GOLF Hoop GUM Knob GUMS Lap GUNS Leper KEEP Lever LAP Live LOOP Lived MAC Loop NO Mood NOT Mug OD Nap OS Nut PAL On PAN Pal PAT Part PAY Pat POOH Peek RATS Pot RE Raw REPEL Reed REVEL Remit SAW Smug TAP Snot TIDE Snug TIMER So TONS Stab TOP Star TRAP Sub TUB Tap TUG Time TUN Ton WAR Was WOLF Yap

 

6.5 – Commerce .......................................................................................... #

 

@The Value of Currency

#Ability

^Capability

*Energy

%Coexistence

()Constants

 

 

6.5.1 – CARE .................................................................................... #

 

@Enslavement

#Liberation

^Justification

*Appraisal 

 

6.5.2 – CUSTOM  ............................................................................ #

 

@AIM(s)

#BIAS(s)

^Intent(s)

*PlayNAC

 

6.5.3 – CAUSE ................................................................................. #

 

@Parapsychology

#Metadata

^ESP

*Possession

%Telepathy

()Sentience

e.g. Thought

re: “Energy”

ie. Spirit

i. Confluence

ii. Conduction

iii. Creation

Note: Divinity

Key: Science

Commentary: Religion relates Philosophy, Theology, Being(ness), Mindful(ness), Cognition

 

 

6.5.4 – CURRENCY ......................................................................... #

 

@Environment

#Economy

^Economics

*Ecology

%Emission

()Emotion

 

6.6 – Constants ............................................................................................. #

 

@Commerce

#Custom

^Cause

*Care

%Classification

()Cooperation

e.g. Chaos

re: Order

 

6.7 – Defense-In-Depth................................................................................ #

 

What is CLEAR = Children, Response ABLE ~ Adult Function

 

@Layered

#Intertwined (Interlooping)

^Cooperative

*Coexistent

%Coupling

()Convergence

e.g. Confluence

re: How To Create An Earned Path / Oath Towards A Federated Reserve DESERVE
ie. Tetra (Zeta Interloop)

i. Paternal IOW IOF ION IOT Iterative "BE(A)ST"

ii. Earth 1st Maternal Inference Model
iii. Host/Guest Reference System
Note: COI Advisory Vertical Industry Paradigm
Key: APP-PARENT (Transparent), AI (Actual Intelligence) Environment
Commentary: instruct-aura-motion-vote_TECH/Purest_FORM Digest

 

@Paternal Iterative Earth Host COI APP-PARENT instruct What
#IPIDITIS = Internet
^IDIPITIS = Intelligence
*ITISIDIP = Accrual
%ITISIPID = Law
(Enforcement) = TEAR$-IT
e.g. Relational Energy
re: Pedagogy + Emergency Management
ie. Differential RT Media Examination
i. Mercy
ii. Non-Punitive
iii. Remediation
Note: ECOIS4USALL
Key: Economics

Ø   Integrated Optical Waveguide IOW

Ø   International Orienteering Federation IOF

Ø   In Other News ION

Ø   Internet of "Things" IOT

Commentary: Marriage About Divorce Energy (MADE ~ MAD MED)

 

6.8– Vertical Community Advisory Group.................................................... #

 

@Federated Deserve

#INPUT

^Dictum

*GiantERP

%C=R*P/M

 

               6.8.1 – Common Naming ................................................................ #

 

@Vertical Industry-Specific

#Community-Of-Interest (COI)

^English

 

               6.8.2 – Language Handlers ............................................................ #

 

@Human-to-Computer

#1’s & 0’s

^Æ (Environment)

*EA (Big Data)

 

6.8.3 – Privacy Policy ...................................................................... #

 

@Personal-Public-Private

#Prescriptive-Proscriptive-Descriptive

^Literal-Figurative-Subjective

*1st-2nd-3rd Person

%COI-Industry-Planet

()HowWay

 

               6.8.4 – Digital Certificates.............................................................. #

 

@Certificate Authorities

#Service-Level Agreement(s)

 

               6.8.5 – Technology Processes....................................................... #

 

@E=MC²

#C=R*P/M

^cM=M

*A=C(ME)²

%instruct-aura-motion-vote_TECH

              

              

 

6.8.6 – Voice Authentication System ............................................ #

 

@WHAT is “Sound”?/.

 

               6.8.7 – Intelligence Capabilities..................................................... #

 

@Decisioneering

#Future Mapping

^Predictive Analytics

*Assimilation

%BORG

()Big-Brother

e.g. Megaphysics (Meta + Big Data)

re: Actuarials
ie. Force-Multiplication

i. Economies-of-Scale

ii. La Grange (Points)

iii. WHAT ‘is’ BEST

 

               6.8.8 – Global Standards................................................................. #

 

@Centers of Excellence

#“Superior” Decision Making

^best/”Best”/BEST

 

 

6.8.9  Earned Path........................................................................ #

@Objective

Earned Path combines the need for trained workers in growing “green” industry occupations with the career desires of people in the United States of America and elsewhere who are seeking to aide conditions involving Global Earth Changes.

#Qualifying Criteria

Qualifying criteria for Earned Path careers are defined by special interests, employers, groups and associations in concert with emerging funding through local, state, federal and international economic development programs.

^Program

Earned Path Training Program establishes individualized instructional programs designed to increase technical efficiency and energy independence for stakeholders using program management controls that measure scheduling and project development efforts. Earned Path training programs schedule teams focused on splitting apart priorities for people within a given development network.

Scheduled activities are framed around cost centers using performance indicators and other measurable instruments. Logic-based path analysis associates budgeted deliverables using Critical Path Method (CPM) to minimize overlap and optimize work packages.

Parent tasks associated with work packages define a training program. Program Evaluation and Review Technique (PERT) helps document milestones according to the percentage of completed work. PERT charting shows the logical relationship of activities including subtasks.

A Work Breakdown Structure (WBS) with work shift variables provides data needed for planning and diagramming.

*Conclusion

Balancing human resources against training objectives in today’s distributed and often turbulent work environments requires a new approach. Earned Path envisions a healthful transparent media with audit capabilities and rapid remediation of program deficiencies created to establish decent water, food, shelter, work and love for all. This will help establish respect, truth, and Universal trust systems for tomorrow’s learning environments.

 

6.9– Environment ....................................................................................... #

 

@Earth First

#Method

^Maternal

*Model

 

Chapter 7 — INPUT

 

@Voice/”Sound”

#Word

^Acts

*Deeds

%Emotions

 

7.1 – Ecclesiastical Confessional ............................................................. #

 

@Non-Punitive (Remediation)

#Cybernetic

^Pedagogy + Emergency Management

*Creating "One" Good

 

7.2 – Remote Access Virtual Environment............................................... #

 

@Ether

#Digital

^Hard

*Soft

 

            7.3 – Unified Modeling Language ............................................................ #

 

@Cooperative

#Redundant

^Distributed

 

7.4 – Context ............................................................................................... #

 

Mind State Universe ~ Mind Body Spirit Soul = Yin Ya/in/g Young (N/n/Ñ/ñ)

 

7.5 – instruct_TECH ................................................................................... #

 

@Voice

#Movement

^“Sound”

*Syntax

%“AI formula for content generation”

 

7.6 – aura_TECH ......................................................................................... #

 

@Color/Hue

#Context/Has

^Constant/”H”

*CARE

%CUSTOM

()CAUSE

e.g. CURRENCY

 

            7.7 – motion_TECH ..................................................................................... #

 

            @Force

#Distance

^Velocity

*Environ

%Energy

()Measurement

 

7.8 – vote_TECH ......................................................................................... #

 

@Aptitude

#Skill

^Dictum

*INPUT

%Merit

()Issue

e.g. Matter

 

 

 

7.9 – purest_FORM .................................................................................... #

 

@RPRQAM

#SEPLTA

^WWWWWH

*PlayNAC Confession

%TE(A)CH/Instruct

()NATURE/Nurture

e.g. Well-Formed QuestionAnswer

re: “where” + <with>

 

 

Chapter 8 — Federated Reserve/DESERVE

 

@The Bridge

#Meritcology (Merit + Ecology)

^Paineology (Pain Reduction Study)

*Digital Democracy

%Family Amity

()Fractional Reserve Banking

e.g. Decent Water-Food-Shelter-Work-Love

re: AI

ie. APP-PARENT

i. Game Theory

ii. Non-Punitive Remediation

 

            8.1 – Carnival .............................................................................................. #

 

@Futurist

#Vision-Of

^Sponsored

*“One Great Idea”

%Nirvana as Utopia

1. Create an Instrument of Faith (Truth Barometer)
2. Teach Chivalry (from before birth)
3. Upgrade voting system (e.g. Web + Telephone + Booth) -- Digital Certificates + Voice Recognition = Trust
4. Create "Healthy Energy Environments"
5. Punish sematic abuse through public discourse (e.g. self-confrontation purpose)
6. Teach that "not caring" is still caring (passive aggressive release of energy)
7. Platform to share ALL intellectual elements of life (non-punitive)
8. Recover "Environmental" waste through non-traditional "means"
9. Obtain permission (one-God) to evolve gracefully (e.g. "Aura Witness System")
10. Evolve new tax expenditure system where voters can "track their dollars"
(e.g. voting registry where people include comments associating their identity -- Dictum)
11. Mold new laws to conform to changes associated with "Free Speech" (e.g. hate speech = someone said)
12. Open global Emergency Management discussion round-table
13. Evolve system of "Golden Parachutes"
14. Begin monitoring "publicly sensitive" offices and individuals (Kinder Garden System -- Non-Punitive, but REAL)
15. Evolve Federal Reserve so promises to repay are defined according to social contribution (Dictum)
16. Evolve comprehensive competitive system for "war" (e.g. outward fighting permitted in supervised environments)
17. Evolve sexual education for "parent" students (those who want to learn what works)
18. Create a realistic Purpose Management Model that can be widely shared for free (self, family, community, nation, planet, world, universe)
19. Provide a living trust (Dictum) for all who are born among "parents"
20. Evolve new "penal" system to demonstrate compassion through Euthenasia for those who will not conform to "Golden Rule"
21. Evolve public "Future Map" demonstrating purpose successes and failures and reason's supporting or detracting from "truth" versions
22. Insure socialist demands through shared participation of government sponsored "Experiments" (e.g. Communes)
23. Promote and elevate "Planned Family"

 

8.2 – APP-PARENT ..................................................................................... #

 

Consumer-to-Corporate Confessional

 

ERES Institute posits an online ecclesiastical cybernetic application called PlayNAC to facilitate confession and mediate data assimilation for BEST pedagogical areas of interest.

 

The basis of IT (instruct_TECH) is a reference architecture semantically engineered to deliver real-time intelligence in context with "HowWay" Trifurcated Personal-Public-Private POLICY preferences.

 

Ø        N.A.C. Earned Path RESOURCE PURPOSE METHOD CYBERNETICS GiantERP

Ø        How Which Entity Thought Energy Sound Good

Ø        Engage Connect Collaborate Transact Mobile Analytics Learn

Ø        SELF FAMILY COMMUNITY NATION PLANET WORLD UNIVERSE

Ø        SOCIAL ECONOMIC POLITICAL LEGAL TECHNICAL ADMINISTRATIVE HISTORY

Ø        PHYSICAL DATA NETWORK TRANSPORT SESSION PRESENTATION APPLICATION

Ø        OF ORDER WISDOM LOVE POWER IMAGINATION WILL

Ø        PRINCIPLE MIND SOUL SPIRIT LIFE TRUTH EVOL

Ø        WITH WHO WHAT WHERE WHEN WHY HOW

Ø        HELP USE ENERGY LAW COMMON RISK SYSTEM

Ø        Lust Gluttony Greed Sloth Wrath Envy Pride

Ø        Grammar Rhetoric Logic Arithmetic Geometry Music Astronomy

Ø        Chastity Temperance Charity Diligence Patience Kindness Humility

Ø        Prudence Justice Remediation Courage Faith Hope Compassion

Ø        Joy Anger Anxiety Pensiveness Grief Fear Fright

 

 

 

SEMANTIC SYMBIOSIS

1.      Verb

2.      Noun

3.      Pronoun

4.      Adverb

5.      Adjective

6.      Preposition

7.      Conjunction

8.      Interjection

9.      Prescriptive

10.  Proscriptive

11.  Inscriptive

12.  Descriptive

13.  Preemptive

14.  Redemptive

15.  Condition

16.  Retract    

17.  React

18.  Syntax

19.     Operator

 

APP-PARENT Theorem: E-MOTION/ENERGY (source) x Strength (emission) —> (dis) +/- value ~ color (emote) = "Sound" / Motion @E #F ^D *R %TEARS$-IT

 

 

8.3 –  “One Great Idea”  ........................................................................................ #

 

Common ¢.02 = 1% (¢.98) Dictum @Federated Reserve/DESERVE

 

One ~ Plan ET (Empirical Realtime Education System)

Non-Punitive Remediation

·                     Earth 1st: Ecologic Aid

·                     Confession: Merit Governance

·                     Counsel: Pain Reduction

·                     The Father: Maternal Model

 

Of GREAT Importance ~ Game Theory (PlayNAC)

The Game of Life (Majesty v Myth): Ecclesiastical Gnosticism

·                     AnswerQuestion: QuestionAnswer / Therapy & Counsel

·                     IT: Sustainability/Response-Able

·                     MyWay: HowWay / WHAT "is" CLEAR?/.

·                     The Son: Free Dumb / Ignore Ants

 

Idea ~ U-N-I-VERSE (Federated Reserve/DESERVE)

Economies-of-Scale (Systems-system): WHAT "IS" GOOD $-IT?/.

·                     Dictum: Decent Water, Food, Shelter, Work, Love Overall & Always

·                     INPUT: Common Core CARE CUSTOM CAUSE CURRENCY

·                     Personal-Public-Private: Pedagogy + Emergency Management

·                     The "Whole E-Ghost": Sentient RT Media

_________________________________________________

Domains ~ Virtual Development (Emergent Innovations)

Think Tank: ERESINSTITUTE.ORG (R&D Workspace)

·         GiantERP.com: Earth Resource Planning

·         EarnedPath.com: Training Program

·         Gunnysack.com: Earthen Home Containers

·         TinyHomesOnWheels.com: Scalable Flying / Diving Living Environs

·         SECUIR.com: Silent Energy Circular Universe Infinite Rotation

·         VERTECA.com: 4D+ Business Features

·         CyberRAVE.com: Online Community RT Media Development

 

8.4 – Fractional Reserve Banking ............................................................ #

 

@Environmental Economics

#Exchange Traded Fund (ETF)

^COI = Diagonal Horizontal

*Vertical Industry

%Decent Water-Food-Shelter-Work-Love

()Global Investment Authority

1.            Earth Tip Rate, Melt-off (Religious Orders)

2.            Water Rise Rate, Levels 1-3-5-10 Year/Best & Worst (Before-Life)

3.            Most Accurate Model: History, CLEAR Environment (Transparency) 

4.            Science Articulation (Ontology of Emergency Notice)

5.            Resource Description / Management (Game Theory)

6.            Tapestry / GiantERP (As-Is Enjoying WHAT "is" To-Be)

7.            User / GROUP Pedagogy (COI Confluence) 

8.            Of Great Importance Description / Worthy of Sustenance (APP-PARENT)

9.            Mercy & Grace / Biohazard (Politice: Practice Polite Police Policy)

10.        Everything remembers how it was treated (Next-Life Politic)

 

8.5Non-Punitive Remediation

 

@Based on the Hab(EA)s Corpus version of a Golden Rule Theory

 

#Do unto others as you want them to do unto you.

^AMEN

*Punitive Reason

%ER

()$

e.g. IT

re: GROW: Pedagogy + Emergency Management

 

 

 

Rule #1 admit Sadism is real because of past torture and pain relating Spirit with Emotion and Energy; in terms of Constants that Matter.

 

Rule #2 confess and denounce yourself as Justice in the matter relating how to treat others unless you are 100% CLEAR in terms of why the ("YOUR") Authority is worthy of being sustained.

 

Rule #3 truly profess your capacity as ("AN") person relating human nature for the common goods creating purpose with anti-matter or else unjust acts.

 

Rule #4 dignify your existence as Justice Representative by cooperating to the full extent you are willing; to be made 100% CLEAR.

 

Rule #5 report benchmarks and end-outcomes among those 100% CLEAR within your community of interest for APP-PARENT "Judgement".

 

Rule #6 accept the benefits of what technology represents for the seamless trust reason creates commonly as a core solution intended for shared existence and demonstrated through decent water, food, shelter, work & love.

 

Rule #7 bow to the Cybernetic Principles ruling over preceding Rules such that every member who Classes our Efforts according with High Medium & Low APP-PARENT INPUT relates Dictum with a Federated Reserve/DESERVE.

 

 

 

Chapter 9 — Force Multipliers

 

@Epistemology

#Etymology

^Enneagram

*Words

%Letters

()Numbers

e.g. Symbols

re: Certificates

 

            9.1 – Change Management......................................................................... #

 

@Change Agents

#Agencies

^Departments

*Unions

 

            9.2 – Common Off The Shelf...................................................................... #

 

Open Source Green Box versus Proprietary Black Box

 

            9.3 – Critical Infrastructure Protection..................................................... #

 

@Science

#Religion

^Philosophy

*(Political-Orders)

%“Politice”

()Theology

 

            9.4 – Lagrange Points ................................................................................ #

 

@Truth

#Lies

^Half-Truths

*Half-Lies

%Percentages of I.T. = VoC

 

           

9.5 – Economies of Scale .......................................................................... #

 

@Economics

#versus/and

^Ecologics

*Sustaining Ability

%Environment

()LAW

 

9.6 – Big Data .............................................................................................. #

 

Metaphysics

@Healthcare

#Social Well-Being

^Capacity

*Sustainability

%Dictum x INPUT

 

9.7 – Assimilation ........................................................................................ #

 

@BORG

#Earth-Sun-Moon-Stars

^Religion

*Philosophy

%Megaphysics

 

9.8 – Adaptation .......................................................................................... #

 

@E=MC²

#cM=M

^C=R*P/M

*A=C(ME)²

%^Cooperation

()@Coexistence

e.g. Coupling

reL: Confluence

ie. Chaos

i. Order

ii. Matte

iii. Energy

Note: Emit

Key: Eco

Commentary: Ego; Emo

 

Chapter 10 — Ecology

 

Nature with and as Nurture

 

            10.1 – Risk Management............................................................................. #

 

States of r/R/are/our/hour IS C=R*P/M: cm=M e.g. Earth 1st re: Models ie. Inference

 

@Probability

#Calculus

^Knowledge

*Risk

%Unknown

()Varibles

e.g. Controls

re: Management

ie. E=MC² / How

i. (EA <=> AE: Æ)

ii. Politice

iii. Military

Note: Actuary

Key: Evolve

Commentary: Game Theory

            @Amicable Numbers

            #The complexity of devising means

            ^“A” Complexity x Risk = $ "E" CURE IT (Y) ~ GO<O>D_$-"IT" (M) = AIRy

            *Love

 

                        10.1.1 – Qualifying Criteria............................................................. #

 

@Clear

#WWWWWH is (IT)

^“CLEAR”

E=MC² —> A=C(ME)² @Æ (animal begets human)

 

                        10.1.2 – Critical Path Method......................................................... #

 

@Scientific-Orders

#Natural/Supra-Natural/Super-Natural-Orders

^Spiritual/Unnatural-Orders

*Philosophical-Orders

%Theological-Orders

(*)Religious-Dictates

 

                       

                        10.1.3. – Program Evaluation and Review Technique ............... #

 

@Mentors versus Teachers

#“Marriage Constants”

 

                        10.1.4 – Work Breakdown Structure ............................................ #

 

Enslavement versus Delivery

 

10.1.5   Monte Carlo  .................................................................... #

 

Financial Calculus

 

            10.2 – Advisory Groups............................................................................... #

 

@Family

#Community

^National

 

            10.3 – Insurance Underwriters.................................................................. #

 

@Actuaries

#Clear

^The Bridge

 

           

            10.4 – Communities of Interest.................................................................. #

 

@Interest Groups

#Industry (ies)

^Why & How

 

            10.5 – Certificate Authorities..................................................................... #

 

@Underwriters

#Access Control(s)

^Economics

 

            10.6 – Data Assurance................................................................................. #

 

@Ecological

#Economical

^Definitive

 

10.7 – Economics ........................................................................................ #

 

Cash versus Currency

 

            10.8 – Sustainability .................................................................................... #

 

@Longevity

#Sustaining Ability

^Worthy of Existence

*Concurrency

%Humanity

()Civility

e.g. Mercy

re: Compassion

ie. Empathy 

 

 

                        10.8.1 – Chemistry .......................................................................... #

 

@Natural

#Biological

^Celestial

 

                        10.8.2 – Periodics ........................................................................... #

 

@Super-Natural

#Symbols

^Tables & Charts

*Spiritual Biology

 

                        10.8.3 – Creation ............................................................................. #

 

@Supra-Natural

#OF

^WHAT “is”

*Sustainability

%Need to know

 

 

Chapter 11 — Metaphysics ................................................................................... #

 

@Numerology

#Metaphysical

^Celestial

*Divinity

 

11.1 – Scale, Infinity & Sustainable Calculus........................................... #

 

@Self Ego/COI Intel

#Yin Yang

 

 

11.1.1 – Adopting A Common Cybernetic Language................... #

 

@Language Barriers

#Physical & Psychological Barriers

 

11.2 – Agents and Avatars.......................................................................... #

 

@Proxy’s

#Need to know

^Owningships

 

11.2.1 – Heroics and Synchronicity............................................... #

 

@Proofs

#Epistemological

^Orchestration

*Confession

%Remediation

 

11.3 – Excellent Skills Engineering.......................................................... #

 

@Work Breakdown Structure (WBS)

#Acts & Deeds

^Intent Fulfillment

 

11.3.1 – Training Programs............................................................ #

 

@Words are cheap

#Teach a “Man to Fish”

^ ~ ^

*Contributing Entity

 

11.4 – Personality and the Challenge of Disorder.................................. #

 

Remediation versus Mediation

 

11.5 – Change Agents................................................................................. #

 

@Avatars

#Heroics

^Volunteerism

*Governors

%Force Multipliers

()Human Capacity

 

11.6 – Service Levels ................................................................................ #

 

@Low

#Medium

^High

*Security

%Existent

()Safety

 

 

Chapter 12 — Epistemology.................................................................................. #

 

@History

#Environment

^SEPLTA

 

 

Chapter 13 — Epigenesis ..................................................................................... #

 

@Upon Genetics

#DNA

^Branding

*Utterance

%Sound

()Motion

e.g. Pig v Gip

 

Chapter 14 — Conclusion...................................................................................... #

 

ERES INSTITUTE

 

HELP USE = The Father, SUN & Whole E Ghost

 

@Merit & Ecology (Meritcology)

#Study for Pain Reduction (Paineology)

^Before-Cradle to After-Grave (GiantERP)

*Global Power Directorate (SECUIR)

%Actual Intelligence (APP-PARENT_Purest-Form)

()Earth 1st Training Programs (IDIPITIS EarnedPath WHAT "is" BEST?/.)

e.g. ERES Sentience (TEAR$-IT: AnswerQuestion, IT, MyWay)

re: Water Food Shelter (RESCORE)

ie. Work (Gunnysack)

i. Love (THOW x Politice)

ii. RT Media (VERTECA)

iii. Growth (SaleBuilders)

Note: Law (Non-Punitive Remediation)

Key: Knowledge (Federated Intel)

Commentary: Compensation (Reserve Ego)

 

@Reward (Deserve Community)

#Sustenance (VACATION ECOIS4USALL)

^Global Investment Authority (Care Custom Cause Currency)

*PlayNAC

%ERES

()ICT

e.g. CTI

re: HowWay

ie. AnswerQuestion

i. IT

ii. MyWay

iii. Ontology

Note: Pedagogy

Key: Emergency Management

Commentary: Axiomatic Algorithm ó COAA

               @Religion is what you do with your day

               #Science is how you measure it

               ^God is the measure of what is good in the day overall.

               *Hue Nam

               %relevant

               ()amicable

               e.g. numbers

               re: Æ

ie. AI
i. What sustains us is energy that unites those who have been divided by fear envy and greed.

               ii. Understanding self in relation to action / reaction

               iii. "known" limits

               Note: before-cradle to after-grave

               Key: Solid-States

               Commentary: Cognition is Sentience @epiphany (pineal x pituitary)

 

 

 

Ø      Death is the space where intuition is made real; the aire feeds the unconscious through the subconscious body of our conscious mind(s) ~ Space + Time

Ø      The theory of relativity describes enneagram in terms of the enigmas we must associate as "other" as species

Ø      Know(the)ledge = sigh ants ignore-ants ~ AsIsWas @<that> #synergies ^ecologies *biology %epigenetics

Ø      Spirit is Immortal, what is worthy survives

Ø      Ontology is individual for the $ELF (e-go) and collective with INTEL (u-n-i-verse)

Ø      Ignore-ants ~/= death eco-nomics @false religion

Ø      BET: bio electromagnetic telekinesis

Ø      BUSINESS: bus = we-i ~ <eye> NESS =/~ NESSY @u-n-i-verse

Ø      Seeking, water and tears all have a relation @oceans

Ø      Personal-Public-Private Rules for global oversight, top down relates bottom up as the question is where to meet in the middle @50/50 x 51/49 #hand v head

Ø      Decent = Healthy Happy Safe Secure Calm Comfortable Nice & Likeable

Ø      Water Food Shelter Work & Love

Ø      WHY = known @how #is ^the *question %answer

Ø      WHO + Where = <what> x “How”

This is the distinction of what sustains US. The classification of what is necessary in context with Good_$-"it", or relevant names and numbers, leading to comfort, safety and the senses giving life true goodness; love, affection, kindness (compassion)

The call to "succeed" leads sheep of wise-dumb down the path to "relevancy", where reputation is a function of education (no longer ignore-ants), rather the substance we all know to be of greatest worth: RESCORE (Rescue Common Core), CARE, CAUSE, CUSTOM, CURRENCY

The compromise of love, now being tested against passive-aggressive resistance and faithful adherence to the ways of old; never believing tomorrow must be different than today whether good or bad existence couples fair and just Reserve/DESERVE.

Game Theory depends on “free” (Open Source) contributions creating fully-scalable solutions that USE limits and rules effectively in order to establish HELP for Energy and Law.

@One Great Idea
#PlayNAC (Information Systems-system)
^Confession Therapy
*Non-Punitive
%submit
(LAW: Remediate before-cradle to after-grave)

~ This Living Documents Serves “as” Evidence of how and what to continuously improve.

 

If only to prove what is worthy of sustenance, lead all roads towards decent water, food, shelter, work and love overall and always.

 

 


APPENDIX................................................................................................................ #

 

        Key References

 

 


 

I NOTES

Ø      Achieving Liberty, (“AL” is ERES Play N.A.C. Avatar)

Ø      The Purest Form is Best (For Development Use By ERES MAESTRO)

Ø      Social Responsibility: Global Energy Protectorate (Isotropic Rules)

Ø      Learning Respect. There is Always AT LEAST One Better (The Art of War)

Ø      There is an answer to every question (once it has become well–formed)

Ø      How to create a well–formed question using the Pythagorean Theorem a2+b2=c2

Ø      Relating an Infinite Model for Family using the Theory of Relativity, E = mc2

Ø      Understanding ERES “Sentient Controller”, where A=E

Ø      T=C3 ~ C=T3, Time, Constant Relative to Attitude: Environment ~ A=E / E=A

Ø      Answers “what is the relationship between Energy and Environment?” whereas energy and mass are equivalent and transmutable.

Ø      Posits a global solution for improving overall “Attitude”.

Ø      Prescriptively Proscriptive • Proscriptively Prescriptive / Revelation • Revolution

Ø      Literal vs. Figurative, Empirical vs Imaginary (Theoretical/Anecdotal)

Ø      Yin and Yang, Shadow Light, Truth Lie, Nature Politics

Ø      Star Ship Enterprise, Self Cybernetic Being (Self, Family, Community, Nation, World)

Ø      On board Computer, Heuristic, Predictive (Protectorate Tied to Ships Commander)

Ø      Privilege, Authority, Policy, who gets what (COI Policy Framework)

Ø      Big (Meta) Data Management, an Amalgamated “Shared Discovery” Ark

Ø      Secrets & Keys (Personal, Public and Private)

Ø      Human–to–Computer (Bayesian, Boolean, Fuzzy Logic), Empirical Keys, “Non–Sense”

Ø      XLS / XQuery / XPath and RDF (Knowledge Management~Self Absorbsion)

Ø      SAML  / DAML + OIL & OWL < HTML5 / HTTP / TCPIP / ISO / INDUSTRY / U.N.

Ø      Decentralized Community of Interest Defined Bio–Center Access Policy

Ø      Name Handlers Descriptors, The Reason for the Season (Engineering Excellence)

Ø      ISO Governance Standards, How Shit Rolls Down Hill (Data Food–Chain)

Ø      Play N.A.C., Reasoning Matrix and Decision Controllers (Govern Self Overall)

Ø      Purpose and Reason Signal Intel, as Gaining Strength through Deliverance

Ø      On Utterance and Sound, Sentience and Cognition, where the rubber meets the road

Ø      On Movement, Sight and Sensation, Connecting Wisdom (Aligning Purpose)

Ø      On Pleasure and Pain, Ethics and Morality (ECG historical references)

Ø      On Our Body in Relation to Nature, Spiritual Biology (Imagination and Feelings)

Ø      Feminine Deliverance, Voting and Aura Technology (a delightful beginning)

Ø      Mark of the Beast, Disaster Templates (Things supporting the house of cards)

Ø      666 ~ Formula for why and how to continually optimize and what constraints to respect

Ø      C=R*P/M and why (shared collection of “Best” scalar references)

Ø      Witnesses & Signs, a Living Catalog (Testament and Self Management Contract System)

Ø      Graceful Evolution: Judging Technology (what does your Grandmother say and why?)

Ø      Education, Knowledge and Understandings (why and how are purpose for with and what)

Ø      Literacy, Technology and Decision Controllers (our Mother Planet and Father System)

Ø      Sharing Truth & Reality through Instruction Technology (garnered knowledge)

Ø      Care and Acceptance as Amity, shared suffrage as contrition (assembly)

Ø      Implications for “Responsible Acts”, seeing the future to prevent adversity (forecast)

Ø      Future Mapping as Social Science, begin anew each day (joy of living is sacred)

Ø      Dictum as Truth Instrument, where reputation speaks truth (Community Approved)

Ø      Parenting vs. Breeding, the role of Society (Education vs Teaching)

Ø      Punishment and Reproval in Contrast (Change Management)Right to repay becomes a “Utility” for social retribution

Ø      Advertiser H.E.L.P. Creates Shared Purpose from I.T.

Ø      Creating Cause from Shared Purpose in order to “Feel Free”

 

 

 

II TERMS

 

 

1.      666

2.      “One God” Sociology

3.      accomplishment ~ success achieved

4.      Accountability

5.      ACIA

6.      Adaptive systems

7.      ADDA

8.      ADL

9.      Advanced Thinking

10.  Ǽ

11.  Affect Control Theory

12.  agerism ~ descrimination against the creator

13.  AIIA

14.  Aikido

15.  Al-Ahram Center for Political and Strategic Studies

16.  Aleister Crowley, English occultist

17.  Algorithm

18.  Allied health professions

19.  Alphanumeric

20.  alternative practices

21.  Amish

22.  Amity

23.  Anachronistic

24.  Analytic Hierarchy Process

25.  Ancient winded sails

26.  Animal Communication

27.  Anthropomorphic ~ believed characteristics of humans attributed to animals

28.  Anthropomorphic games